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coremorphanimation.h

00001 //****************************************************************************//
00002 // coremorphanimation.h                                                       //
00003 // Copyright (C) 2003 Steven Geens                                            //
00004 //****************************************************************************//
00005 // This library is free software; you can redistribute it and/or modify it    //
00006 // under the terms of the GNU Lesser General Public License as published by   //
00007 // the Free Software Foundation; either version 2.1 of the License, or (at    //
00008 // your option) any later version.                                            //
00009 //****************************************************************************//
00010 
00011 #ifndef CAL_COREMORPHANIMATION_H
00012 #define CAL_COREMOPRHANIMATION_H
00013 
00014 //****************************************************************************//
00015 // Includes                                                                   //
00016 //****************************************************************************//
00017 
00018 #include "cal3d/global.h"
00019 
00020 //****************************************************************************//
00021 // Class declaration                                                          //
00022 //****************************************************************************//
00023 
00024  /*****************************************************************************/
00028 class CAL3D_API CalCoreMorphAnimation
00029 {
00030 // member variables
00031 protected:
00032   std::vector<int> m_vectorCoreMeshID;
00033   std::vector<int> m_vectorMorphTargetID;
00034 
00035 // constructors/destructor
00036 public:
00037   CalCoreMorphAnimation();
00038   virtual ~CalCoreMorphAnimation();
00039 
00040 // member functions 
00041 public:
00042   bool addMorphTarget(int coreMeshID,int morphTargetID);
00043   bool create();
00044   void destroy();
00045   std::vector<int>& getVectorCoreMeshID();
00046   std::vector<int>& getVectorMorphTargetID();
00047 };
00048 
00049 #endif
00050 
00051 //****************************************************************************//

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