20 #ifndef vtkPolyLineRepresentation_h
21 #define vtkPolyLineRepresentation_h
24 #include "vtkInteractionWidgetsModule.h"
26 VTK_ABI_NAMESPACE_BEGIN
97 void AllocateHandles(
int npts);
102 void CreateDefaultHandles(
int npts);
110 void ReconfigureHandles(
int npts);
122 std::vector<vtkSmartPointer<vtkPointHandleSource>> PointHandles;
123 std::vector<vtkSmartPointer<vtkActor>> HandleActors;
126 VTK_ABI_NAMESPACE_END
abstract superclass for all actors, volumes and annotations
base class for a widget that represents a curve that connects control points.
virtual void GetPolyData(vtkPolyData *pd)=0
Grab the polydata (including points) that defines the interpolating curve.
represents an object (geometry & properties) in a rendered scene
virtual void InitializeHandles(vtkPoints *points)=0
Convenience method to allocate and set the handles from a vtkPoints instance.
virtual double GetSummedLength()=0
Get the approximate vs.
interface that can be inherited to define handler sources for any kind of interaction.
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkWidgetRepresentation for a poly line.
virtual int GetHandleIndex(vtkProp *prop)=0
returns handle index or -1 on fail
virtual void SetNumberOfHandles(int npts)=0
Set/Get the number of handles for this widget.
dynamic, self-adjusting array of double
virtual vtkHandleSource * GetHandleSource(int index)=0
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void BuildRepresentation() override=0
These are methods that satisfy vtkWidgetRepresentation API.
handle source used to represent points.
virtual vtkDoubleArray * GetHandlePositions()=0
Set/Get the position of the handles.
virtual vtkActor * GetHandleActor(int index)=0
virtual int InsertHandleOnLine(double *pos)=0
Returns the position of insertion or -1 on fail.
vtkNew< vtkPolyLineSource > PolyLineSource
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points
create a poly line from a list of input points