23 #ifndef vtkPolygonalSurfacePointPlacer_h
24 #define vtkPolygonalSurfacePointPlacer_h
26 #include "vtkInteractionWidgetsModule.h"
29 VTK_ABI_NAMESPACE_BEGIN
32 class vtkPolygonalSurfacePointPlacerInternals;
79 vtkRenderer* ren,
double displayPos[2],
double worldPos[3],
double worldOrient[9])
override;
88 double worldPos[3],
double worldOrient[9])
override;
133 vtkSetMacro(DistanceOffset,
double);
134 vtkGetMacro(DistanceOffset,
double);
154 Node* GetNodeAtWorldPosition(
double worldPos[3]);
174 VTK_ABI_NAMESPACE_END
vtkPolyDataCollection * Polys
abstract superclass for all actors, volumes and annotations
virtual void RemoveAllProps()
vtkPolygonalSurfacePointPlacerNode Node
Internally used by the interpolator.
vtkPolygonalSurfacePointPlacerInternals * Internals
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
Place points on the surface of polygonal data.
a simple class to control print indentation
Base class to place points given constraints on polygonal data.
virtual void AddProp(vtkProp *)
double ParametricCoords[3]
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.
vtkCellPicker * CellPicker
int ValidateDisplayPosition(vtkRenderer *, double displayPos[2]) override
Given a display position, check the validity of this position.
static vtkPolyDataPointPlacer * New()
Instantiate this class.
virtual int UpdateNodeWorldPosition(double worldPos[3], vtkIdType nodePointId)
Give the placer a chance to update the node information, if any.
int ValidateWorldPosition(double worldPos[3]) override
Given a world position check the validity of this position according to the constraints of the placer...
ray-cast cell picker for all kinds of Prop3Ds
vtkTypeBool SnapToClosestPoint
virtual void RemoveViewProp(vtkProp *prop)
maintain a list of polygonal data objects
int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override
Given a renderer and a display position in pixel coordinates, compute the world position and orientat...
double SurfaceWorldPosition[3]