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Concept Index

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Index Entry  Section

A
abstract class 2.3.4 Abstract Classes
advanced messaging 5 Advanced Messaging
allocating objects 3.1 Initializing and Allocating Objects
AppKit 1.4.3 A Word on the Graphical Environment
assertion facilities 6 Exception Handling, Logging, and Assertions
assertion handling, compared with Java 6.4 Comparison with Java
assertions 6.3 Assertions

B
base library 8 Base Library
basic OO terminology 1.1.1 Some Basic OO Terminology
bundles Appendix B Application Resources: Bundles and Frameworks
bycopy and byref type qualifiers 7.4.1 Protocol Type Qualifiers

C
categories 4.4 Categories
class cluster 2.3.5 Class Clusters
class, abstract 2.3.4 Abstract Classes
class, root 2.4 NSObject: The Root Class
classes 2.3 Classes
client/server processes 7.2 The GNUstep Solution
cluster, classes 2.3.5 Class Clusters
compilation, conditional E.1 Conditional Compilation

D
differences and similarities, Objective-C and C++ Appendix C Differences and Similarities Between Objective-C, Java, and C++
differences and similarities, Objective-C and Java Appendix C Differences and Similarities Between Objective-C, Java, and C++
directory layout 1.4.4 The GNUstep Directory Layout
distributed objects 7 Distributed Objects
distributed objects 7.2 The GNUstep Solution
Distributed Objects Name Server, GNUstep 7.2.5 GNUstep Distributed Objects Name Server
distributed objects, client code 7.2.1 Code at the Server
distributed objects, client code 7.2.2 Code at the Client
distributed objects, error checking 7.5 Error Checking
distributed objects, example (no error checking) 7.3 A More Involved Example
distributed objects, using a protocol 7.2.3 Using a Protocol

E
error checking, distributed objects 7.5 Error Checking
exception facilities 6 Exception Handling, Logging, and Assertions
exception handling, compared with Java 6.4 Comparison with Java
exceptions 6.1 Exceptions

F
filesystem layout 1.4.4 The GNUstep Directory Layout
forward invocation, distributed objects 7.4.2 Message Forwarding
forwarding 5.3 Forwarding
frameworks Appendix B Application Resources: Bundles and Frameworks

G
game server example 7.3 A More Involved Example
garbage collection 3.2.3 Garbage Collection Based Memory Management
gdomap 7.2.5 GNUstep Distributed Objects Name Server
GNUstep base library 1.4.1 GNUstep Base Library
GNUstep Make package Appendix F Using the GNUstep Make Package
GNUstep make utility 1.4.2 GNUstep Make Utility
GNUstep, what is? 1.4 What is GNUstep?
graphical programming 1.4.3 A Word on the Graphical Environment
gsdoc Appendix A The GNUstep Documentation System
GUI 1.4.3 A Word on the Graphical Environment

H
history of NeXTstep 1.3 History
history of Objective-C 1.3 History
history of OpenStep 1.3 History

I
in, out, and inout type qualifiers 7.4.1 Protocol Type Qualifiers
inheritance 2.3.1 Inheritance
inheriting methods 2.3.2 Inheritance of Methods
instance variables, referring to 2.5.2 Referring to Instance Variables
interface 4.1 Interface

J
Java and Guile, programming GNUstep Appendix D Programming GNUstep in Java and Guile

L
layout, filesystem 1.4.4 The GNUstep Directory Layout
logging 6.2 Logging
logging facilities 6 Exception Handling, Logging, and Assertions
logging, compared with Java 6.4 Comparison with Java

M
Make package, GNUstep Appendix F Using the GNUstep Make Package
make utility, GNUstep 1.4.2 GNUstep Make Utility
memory deallocation 3.1.3 Memory Deallocation
memory management 3.2 Memory Management
memory management, explicit 3.2.1 Explicit Memory Management
memory management, garbage collection based 3.2.3 Garbage Collection Based Memory Management
memory management, OpenStep-style 3.2.2 OpenStep-Style (Retain/Release) Memory Management
memory management, retain count 3.2.2 OpenStep-Style (Retain/Release) Memory Management
message forwarding, distributed objects 7.4.2 Message Forwarding
messages 2.2.2 Messages
messaging, advanced techniques 5 Advanced Messaging

N
naming constraints 2.7 Naming Constraints and Conventions
naming conventions 2.7 Naming Constraints and Conventions
NeXTstep, history 1.3 History
NSAssert macro 6.3 Assertions
NSAssertionHandler class 6.3 Assertions
NSConnection class 7.2 The GNUstep Solution
NSDebugLog function 6.2 Logging
NSException class 6.1 Exceptions
NSLog function 6.2 Logging
NSObject 2.4 NSObject: The Root Class
NSProxy class 7.2 The GNUstep Solution
NSRunLoop class 7.2 The GNUstep Solution
NSUncaughtExceptionHandler 6.1 Exceptions
NSWarnLog function 6.2 Logging
NS_DURING macro 6.1 Exceptions
NS_ENDHANDLER macro 6.1 Exceptions
NS_HANDLER macro 6.1 Exceptions

O
object interaction, remote objects 7.1 Object Interaction
object-oriented programming 1.1 What is Object-Oriented Programming?
Objective-C and C++, differences and similarities Appendix C Differences and Similarities Between Objective-C, Java, and C++
Objective-C and Java, differences and similarities Appendix C Differences and Similarities Between Objective-C, Java, and C++
Objective-C, history 1.3 History
Objective-C, what is? 1.2 What is Objective-C?
objects 2.2 Objects
objects, initalizing and allocating 3.1 Initializing and Allocating Objects
objects, working with 3 Working with Objects
oneway, type qualifier 7.4.1 Protocol Type Qualifiers
OpenStep compliance Appendix E GNUstep Compliance to Standards
OpenStep, history 1.3 History
OS X compatibility Appendix E GNUstep Compliance to Standards
out, type qualifier 7.4.1 Protocol Type Qualifiers
overriding methods 2.3.3 Overriding Methods

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