37 #ifndef vtkOpenGLQuadHelper_h
38 #define vtkOpenGLQuadHelper_h
40 #include "vtkRenderingOpenGL2Module.h"
44 VTK_ABI_NAMESPACE_BEGIN
80 void ReleaseGraphicsResources(
vtkWindow*);
85 std::unique_ptr<vtkGenericOpenGLResourceFreeCallback> ResourceCallback;
89 #endif // vtkOpenGLQuadHelper_h
record modification and/or execution time
window superclass for vtkRenderWindow
The VertexArrayObject class uses, or emulates, vertex array objects.
unsigned int ShaderChangeValue
Class to make rendering a full screen quad easier.
vtkOpenGLVertexArrayObject * VAO
vtkShaderProgram * Program
vtkTimeStamp ShaderSourceTime
The ShaderProgram uses one or more Shader objects.