VTK  9.3.1
vtkCompositeRenderManager.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
20 #ifndef vtkCompositeRenderManager_h
21 #define vtkCompositeRenderManager_h
22 
24 #include "vtkRenderingParallelModule.h" // For export macro
25 
26 VTK_ABI_NAMESPACE_BEGIN
27 class vtkCompositer;
28 class vtkFloatArray;
29 
30 class VTKRENDERINGPARALLEL_EXPORT vtkCompositeRenderManager : public vtkParallelRenderManager
31 {
32 public:
35  void PrintSelf(ostream& os, vtkIndent indent) override;
36 
38 
41  void SetCompositer(vtkCompositer* c);
42  vtkGetObjectMacro(Compositer, vtkCompositer);
44 
45 protected:
47  ~vtkCompositeRenderManager() override;
48 
50 
51  void PreRenderProcessing() override;
52  void PostRenderProcessing() override;
53 
57 
59 
60 private:
62  void operator=(const vtkCompositeRenderManager&) = delete;
63 };
64 
65 VTK_ABI_NAMESPACE_END
66 #endif // vtkCompositeRenderManager_h
An object to control sort-last parallel rendering.
An object to control parallel rendering.
dynamic, self-adjusting array of float
Definition: vtkFloatArray.h:30
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
Definition: vtkIndent.h:28
vtkUnsignedCharArray * TmpPixelData
virtual void PreRenderProcessing()=0
Here is a good place to handle processing of data before and after render.
dynamic, self-adjusting array of unsigned char
virtual void PostRenderProcessing()=0
Here is a good place to handle processing of data before and after render.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Super class for composite algorithms.
Definition: vtkCompositer.h:30