18 #ifndef vtkVRMLExporter_h
19 #define vtkVRMLExporter_h
22 #include "vtkIOExportModule.h"
24 VTK_ABI_NAMESPACE_BEGIN
44 vtkSetFilePathMacro(FileName);
45 vtkGetFilePathMacro(FileName);
52 vtkSetMacro(Speed,
double);
53 vtkGetMacro(Speed,
double);
60 void SetFilePointer(FILE*);
67 void WriteALight(
vtkLight* aLight, FILE* fp);
68 void WriteAnActor(
vtkActor* anActor, FILE* fp);
73 void WriteShapeEnd(FILE* fileP);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
represent and manipulate point attribute data
virtual void WriteData()=0
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into VRML 2.0 format.
represent and manipulate 3D points