VTK  9.3.1
vtkFramebufferPass.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
14 #ifndef vtkFramebufferPass_h
15 #define vtkFramebufferPass_h
16 
18 #include "vtkRenderingOpenGL2Module.h" // For export macro
19 
20 VTK_ABI_NAMESPACE_BEGIN
22 class vtkOpenGLHelper;
24 class vtkTextureObject;
25 
26 class VTKRENDERINGOPENGL2_EXPORT vtkFramebufferPass : public vtkDepthImageProcessingPass
27 {
28 public:
29  static vtkFramebufferPass* New();
31  void PrintSelf(ostream& os, vtkIndent indent) override;
32 
37  void Render(const vtkRenderState* s) override;
38 
44  void ReleaseGraphicsResources(vtkWindow* w) override;
45 
50  vtkSetMacro(DepthFormat, int);
51 
58  vtkSetMacro(ColorFormat, int);
59 
60  // Get the depth texture object
61  vtkGetObjectMacro(DepthTexture, vtkTextureObject);
62 
63  // Get the Color texture object
64  vtkGetObjectMacro(ColorTexture, vtkTextureObject);
65 
66 protected:
71 
75  ~vtkFramebufferPass() override;
76 
81  vtkTextureObject* ColorTexture; // render target for the scene
82  vtkTextureObject* DepthTexture; // render target for the depth
83 
85 
88  int ViewportX;
89  int ViewportY;
93 
96 
97 private:
98  vtkFramebufferPass(const vtkFramebufferPass&) = delete;
99  void operator=(const vtkFramebufferPass&) = delete;
100 };
101 
102 VTK_ABI_NAMESPACE_END
103 #endif
OpenGL rendering window.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:27
vtkTextureObject * DepthTexture
Context in which a vtkRenderPass will render.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
int ViewportY
Cache viewport values for depth peeling.
a simple class to control print indentation
Definition: vtkIndent.h:28
vtkTextureObject * ColorTexture
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportHeight
Cache viewport values for depth peeling.
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
int ViewportX
Cache viewport values for depth peeling.
int ViewportWidth
Cache viewport values for depth peeling.
Render into a FO.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.