24 #ifndef FXSPLASHWINDOW_H
25 #define FXSPLASHWINDOW_H
70 virtual void create();
73 virtual void detach();
79 virtual void show(
FXuint placement);
85 virtual FXint getDefaultWidth();
88 virtual FXint getDefaultHeight();
94 FXIcon* getIcon()
const {
return icon; }
100 FXuint getDelay()
const {
return delay; }
103 virtual void save(
FXStream& store)
const;
Simple rectangular splash window.
Definition: FXSplashWindow.h:39
Base class for all windows.
Definition: FXWindow.h:115
unsigned int FXuint
Definition: fxdefs.h:389
Splash window will own the icon and destroy it.
Definition: FXSplashWindow.h:41
FXuint FXSelector
Association key.
Definition: FXObject.h:53
#define FXAPI
Definition: fxdefs.h:122
Application Object.
Definition: FXApp.h:158
Splash window will destroy itself when timer expires.
Definition: FXSplashWindow.h:42
A stream is a way to serialize data and objects into a byte stream.
Definition: FXStream.h:99
Definition: FX4Splitter.h:31
int FXint
Definition: fxdefs.h:390
An Icon is an image with two additional server-side resources: a shape bitmap, which is used to mask ...
Definition: FXIcon.h:45
Abstract base class for all top-level windows.
Definition: FXTopWindow.h:106
Object is the base class for all objects in FOX; in order to receive messages from the user interface...
Definition: FXObject.h:166
The Splash Window is a window typically shown during startup of an application.
Definition: FXSplashWindow.h:56
Shaped splash window.
Definition: FXSplashWindow.h:40
#define FXDECLARE(classname)
Macro to set up class declaration.
Definition: FXObject.h:92