Operation that lays a mesh flat on the scene.
def UM.Operations.LayFlatOperation.LayFlatOperation.__init__ |
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self, |
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node, |
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orientation = None |
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Creates the operation.
An optional orientation may be added if the answer of this lay flat
operation is already known. This may occur if two lay flat operations
are combined.
:param node: The scene node to apply the operation on.
:param orientation: A pre-calculated result orientation.
def UM.Operations.LayFlatOperation.LayFlatOperation.__repr__ |
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self | ) |
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Makes a programmer-readable representation of this operation.
def UM.Operations.LayFlatOperation.LayFlatOperation.mergeWith |
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self, |
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other |
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Merge this lay flat operation with another lay flat operation.
If multiple lay flat operations are executed in sequence, the user needs
to press undo only once to undo them all.
You should ONLY merge a lay flat operation with an older operation. It
is NOT symmetric.
:param other: The lay flat operation to merge this operation with. The
specified operation must be an older operation than this operation.
:return: True if the merge was successful, or False otherwise.
def UM.Operations.LayFlatOperation.LayFlatOperation.process |
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self | ) |
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Computes some orientation to hopefully lay the object flat.
No promises! This algorithm finds the lowest three vertices and lays
them flat. This is a rather naive heuristic, but fast and practical.
def UM.Operations.LayFlatOperation.LayFlatOperation.redo |
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self | ) |
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Re-does this lay flat operation.
def UM.Operations.LayFlatOperation.LayFlatOperation.undo |
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self | ) |
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Undoes this lay flat operation.
The documentation for this class was generated from the following file:
- UM/Operations/LayFlatOperation.py