Point Cloud Library (PCL)  1.14.1
cloud_to_pcl.h
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37 
38 #pragma once
39 
40 #include <pcl/cuda/point_cloud.h>
41 
42 #include <pcl/pcl_exports.h>
43 
44 namespace pcl
45 {
46  template <typename T>
47  class PointCloud;
48 
49  struct PointXYZRGB;
50  struct PointXYZRGBNormal;
51 
52  namespace cuda
53  {
54  // convert point cloud with color and normals
55  PCL_EXPORTS void
56  toPCL (const PointCloudAOS<Host> &input, const thrust::host_vector<float4> &normals, pcl::PointCloud<pcl::PointXYZRGBNormal> &output);
57  PCL_EXPORTS void
58  toPCL (const PointCloudAOS<Device> &input, const thrust::device_vector<float4> &normals, pcl::PointCloud<pcl::PointXYZRGBNormal> &output);
59 
60  // convert point cloud with color
61  PCL_EXPORTS void
62  toPCL (const PointCloudAOS<Host> &input, pcl::PointCloud<pcl::PointXYZRGB> &output);
63  PCL_EXPORTS void
64  toPCL (const PointCloudAOS<Device> &input, pcl::PointCloud<pcl::PointXYZRGB> &output);
65 
66  // convert pcl point cloud with color to pcl::cuda cloud
67  PCL_EXPORTS void
68  fromPCL (const pcl::PointCloud<pcl::PointXYZRGB> &input, PointCloudAOS<Host> &output);
69  PCL_EXPORTS void
70  fromPCL (const pcl::PointCloud<pcl::PointXYZRGB> &input, PointCloudAOS<Device> &output);
71  } // namespace
72 } // namespace
PCL_EXPORTS void toPCL(const PointCloudAOS< Host > &input, const thrust::host_vector< float4 > &normals, pcl::PointCloud< pcl::PointXYZRGBNormal > &output)
float4 PointXYZRGB
Definition: internal.hpp:60
PCL_EXPORTS void fromPCL(const pcl::PointCloud< pcl::PointXYZRGB > &input, PointCloudAOS< Host > &output)
PointCloud represents the base class in PCL for storing collections of 3D points. ...
Definition: distances.h:55