#include <pcl/visualization/vtk/vtkFixedXRenderWindowInteractor.h>
pcl::vtkXRenderWindowInteractor::vtkXRenderWindowInteractor |
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pcl::vtkXRenderWindowInteractor::~vtkXRenderWindowInteractor |
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void pcl::vtkXRenderWindowInteractor::Disable |
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void pcl::vtkXRenderWindowInteractor::DispatchEvent |
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XEvent * |
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void pcl::vtkXRenderWindowInteractor::Enable |
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Enable/Disable interactions.
By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed.
void pcl::vtkXRenderWindowInteractor::Finalize |
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Deallocate X resource that may have been allocated Also calls finalize on the render window if available.
void pcl::vtkXRenderWindowInteractor::FireTimers |
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void pcl::vtkXRenderWindowInteractor::GetMousePosition |
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int * |
x, |
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int * |
y |
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Re-defines virtual function to get mouse position by querying X-server.
void pcl::vtkXRenderWindowInteractor::Initialize |
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Initializes the event handlers without an XtAppContext.
This is good for when you don't have a user interface, but you still want to have mouse interaction.
int pcl::vtkXRenderWindowInteractor::InternalCreateTimer |
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int |
timerId, |
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int |
timerType, |
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unsigned long |
duration |
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X-specific internal timer methods.
See the superclass for detailed documentation.
int pcl::vtkXRenderWindowInteractor::InternalDestroyTimer |
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int |
platformTimerId | ) |
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void pcl::vtkXRenderWindowInteractor::PrintSelf |
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ostream & |
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vtkIndent |
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void pcl::vtkXRenderWindowInteractor::ProcessEvents |
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Run the event loop and return.
This is provided so that you can implement your own event loop but yet use the vtk event handling as well.
void pcl::vtkXRenderWindowInteractor::StartEventLoop |
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This will start up the X event loop and never return.
If you call this method it will loop processing X events until the application is exited.
void pcl::vtkXRenderWindowInteractor::TerminateApp |
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Break the event loop on 'q','e' keypress.
Want more ???
void pcl::vtkXRenderWindowInteractor::UpdateSize |
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int |
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Update the Size data member and set the associated RenderWindow's size.
void pcl::vtkXRenderWindowInteractor::UpdateSizeNoXResize |
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int |
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int |
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Update the Size data member and set the associated RenderWindow's size but do not resize the XWindow.
Display* pcl::vtkXRenderWindowInteractor::DisplayId |
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vtkXRenderWindowInteractorInternals* pcl::vtkXRenderWindowInteractor::Internal |
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Atom pcl::vtkXRenderWindowInteractor::KillAtom |
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int pcl::vtkXRenderWindowInteractor::NumAppInitialized |
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bool pcl::vtkXRenderWindowInteractor::OwnDisplay = false |
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int pcl::vtkXRenderWindowInteractor::PositionBeforeStereo[2] |
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Window pcl::vtkXRenderWindowInteractor::WindowId |
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Atom pcl::vtkXRenderWindowInteractor::XdndActionCopyAtom |
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Atom pcl::vtkXRenderWindowInteractor::XdndDropAtom |
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Atom pcl::vtkXRenderWindowInteractor::XdndEnterAtom |
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Atom pcl::vtkXRenderWindowInteractor::XdndFinishedAtom |
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Atom pcl::vtkXRenderWindowInteractor::XdndFormatAtom |
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Atom pcl::vtkXRenderWindowInteractor::XdndPositionAtom |
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Window pcl::vtkXRenderWindowInteractor::XdndSource |
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int pcl::vtkXRenderWindowInteractor::XdndSourceVersion |
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Atom pcl::vtkXRenderWindowInteractor::XdndStatusAtom |
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Atom pcl::vtkXRenderWindowInteractor::XdndTypeListAtom |
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Atom pcl::vtkXRenderWindowInteractor::XdndURIListAtom |
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The documentation for this class was generated from the following file: