Optimize Dither

Shuffles pixels with neighbors to optimize dither, by shuffling neighboring pixels; if an image is provided as aux input, it is used as dithering starting point.
Iterations
How many times to run optimization
name: iterations type: int default: 6 minimum: 0 maximum: 64 ui-minimum: 0 ui-maximum: 64 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 visible:0
Chance
Chance of doing optimization
name: chance type: int default: 40 minimum: 1 maximum: 100 ui-minimum: 1 ui-maximum: 100 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 visible:0
Phase
name: phase type: int default: 0 minimum: 0 maximum: 16 ui-minimum: 0 ui-maximum: 16 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Noise gamma
name: noise-gamma type: double default: 1.40 minimum: 0.00 maximum: 4.00 ui-minimum: 0.00 ui-maximum: 4.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Levels
Only used if no aux image is provided
name: levels type: int default: 3 minimum: 2 maximum: 255 ui-minimum: 2 ui-maximum: 255 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10
Center bias
name: center-bias type: int default: 18 minimum: 0 maximum: 1024 ui-minimum: 0 ui-maximum: 1024 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 visible:0
Random seed
name: seed type: seed visible:0
name: gegl:shuffle-search
pads: aux input output
parent-class: GeglOperationComposer
categories: dither
gimp:menu-path: \/Colors
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.