Optimize Dither
Shuffles pixels with neighbors to optimize dither, by shuffling neighboring pixels; if an image is provided as aux input, it is used as dithering starting point.
Iterations
How many times to run optimization
name: iterations
type: int
default: 6
minimum: 0
maximum: 64
ui-minimum: 0
ui-maximum: 64
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 10
visible:0
Chance
Chance of doing optimization
name: chance
type: int
default: 40
minimum: 1
maximum: 100
ui-minimum: 1
ui-maximum: 100
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 10
visible:0
Phase
name: phase
type: int
default: 0
minimum: 0
maximum: 16
ui-minimum: 0
ui-maximum: 16
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
Noise gamma
name: noise-gamma
type: double
default: 1.40
minimum: 0.00
maximum: 4.00
ui-minimum: 0.00
ui-maximum: 4.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Levels
Only used if no aux image is provided
name: levels
type: int
default: 3
minimum: 2
maximum: 255
ui-minimum: 2
ui-maximum: 255
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 10
Center bias
name: center-bias
type: int
default: 18
minimum: 0
maximum: 1024
ui-minimum: 0
ui-maximum: 1024
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 100
visible:0
Random seed
name: seed
type: seed
visible:0
pads: aux input output
parent-class: GeglOperationComposer
categories: dither
gimp:menu-path:
