26 #ifndef vtkGLTFExporter_h
27 #define vtkGLTFExporter_h
30 #include "vtkIOExportModule.h"
34 VTK_ABI_NAMESPACE_BEGIN
46 vtkSetFilePathMacro(FileName);
47 vtkGetFilePathMacro(FileName);
55 vtkGetMacro(InlineData,
bool);
56 vtkSetMacro(InlineData,
bool);
57 vtkBooleanMacro(InlineData,
bool);
68 vtkGetMacro(SaveNormal,
bool);
69 vtkSetMacro(SaveNormal,
bool);
70 vtkBooleanMacro(SaveNormal,
bool);
84 vtkGetMacro(SaveBatchId,
bool);
85 vtkSetMacro(SaveBatchId,
bool);
86 vtkBooleanMacro(SaveBatchId,
bool);
97 void WriteToStream(ostream& out);
115 VTK_ABI_NAMESPACE_END
abstract class to write a scene to a file
virtual void WriteData()=0
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into GLTF 2.0 format.