Rendering in 3D
Template class that represents a NxM transformation matrix with N columns and M rows | |
Represents a 4x4 transformation matrix in 3D space | |
Convenient way to draw textured quads via OpenGL | |
Represents a quaternion consisting of a vector and scalar | |
Represents a vector or vertex in 2D space | |
Represents a vector or vertex in 3D space | |
Represents a vector or vertex in 4D space |