Class
ClutterPaintNode
since: 1.10
Description [src]
abstract class Clutter.PaintNode : GObject.TypeInstance {
/* No available fields */
}
The ClutterPaintNode
structure contains only private data
and it should be accessed using the provided API.
Available since: 1.10
Instance methods
clutter_paint_node_add_multitexture_rectangle
Adds a rectangle region to the node
, with multitexture coordinates.
clutter_paint_node_add_primitive
Adds a region described by a Cogl primitive to the node
.
since: 1.10
clutter_paint_node_add_rectangle
Adds a rectangle region to the node
, as described by the
passed rect
.
since: 1.10
clutter_paint_node_add_texture_rectangle
Adds a rectangle region to the node
, with texture coordinates.
since: 1.10
clutter_paint_node_get_framebuffer
Retrieves the CoglFramebuffer
that node
will draw
into. If node
doesn’t specify a custom framebuffer,
the first ancestor with a custom framebuffer will be used.
clutter_paint_node_paint
Paints the node
using the class implementation, traversing
its children, if any.
clutter_paint_node_set_static_name
Like clutter_paint_node_set_name()
but uses a static or interned string
containing the name.