During tesselation of a polygonal Face (outline, filled or solid), an object which implements this interface can be used to compute a different texture coordinate for each vertex.
Member Function Documentation
virtual GLfloat* OGLFT::TextureTess::texCoord
(
GLdouble *
p
)
[pure virtual]
Compute a texture coordinate for this position. Note that the position is in the glyph's local coordinate system.
Parameters:
p
vertex position in glyph's local coordinate system. Argument is a GLdouble[3].
Returns:
GLfloat[2] (s,t) texture coordinates.
The documentation for this class was generated from the following file: