34 #ifdef __cplusplus_cli
35 #pragma managed(push, off)
38 #include "GameIDE/BuildSystem/build_operation.h"
39 #include "GameIDE/BuildSystem/build_system.h"
40 #include "GameIDE/BuildSystem/build_tool.h"
41 #include "GameIDE/FileItemType/file_item_type.h"
42 #include "GameIDE/FileItemType/file_item_type_factory.h"
43 #include "GameIDE/MainWindow/main_window.h"
44 #include "GameIDE/SolutionModel/Project/project.h"
45 #include "GameIDE/SolutionModel/Project/project_item.h"
46 #include "GameIDE/SolutionModel/Solution/project_reference.h"
47 #include "GameIDE/SolutionModel/Solution/solution.h"
48 #include "GameIDE/SolutionModel/UserOptions/opened_item.h"
49 #include "GameIDE/SolutionModel/UserOptions/project_options.h"
50 #include "GameIDE/SolutionModel/UserOptions/user_options.h"
51 #include "GameIDE/SolutionModel/solution_model.h"
52 #include "GameIDE/UIController/document_editor.h"
53 #include "GameIDE/UIController/document_editor_type.h"
54 #include "GameIDE/UIController/ui_controller.h"
55 #include "GameIDE/UIController/ui_controller_listener.h"
56 #include "GameIDE/UIController/ui_ribbon_section.h"
57 #include "GameIDE/Workspace/dockable_component.h"
59 #ifdef __cplusplus_cli
65 #error Your application is set to link with the single-threaded version of the run-time library. Go to project settings, in the C++ section, and change it to multi-threaded.
69 #pragma comment(lib, "clanGameIDE-dll.lib")
71 #pragma comment(lib, "clanGameIDE-static-mtdll.lib")
73 #pragma comment(lib, "clanGameIDE-static-mt.lib")
77 #pragma comment(lib, "clanGameIDE-dll-debug.lib")
79 #pragma comment(lib, "clanGameIDE-static-mtdll-debug.lib")
81 #pragma comment(lib, "clanGameIDE-static-mt-debug.lib")