Sources/API/gameide.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #ifdef __cplusplus_cli
35 #pragma managed(push, off)
36 #endif
37 
38 #include "GameIDE/BuildSystem/build_operation.h"
39 #include "GameIDE/BuildSystem/build_system.h"
40 #include "GameIDE/BuildSystem/build_tool.h"
41 #include "GameIDE/FileItemType/file_item_type.h"
42 #include "GameIDE/FileItemType/file_item_type_factory.h"
43 #include "GameIDE/MainWindow/main_window.h"
44 #include "GameIDE/SolutionModel/Project/project.h"
45 #include "GameIDE/SolutionModel/Project/project_item.h"
46 #include "GameIDE/SolutionModel/Solution/project_reference.h"
47 #include "GameIDE/SolutionModel/Solution/solution.h"
48 #include "GameIDE/SolutionModel/UserOptions/opened_item.h"
49 #include "GameIDE/SolutionModel/UserOptions/project_options.h"
50 #include "GameIDE/SolutionModel/UserOptions/user_options.h"
51 #include "GameIDE/SolutionModel/solution_model.h"
52 #include "GameIDE/UIController/document_editor.h"
53 #include "GameIDE/UIController/document_editor_type.h"
54 #include "GameIDE/UIController/ui_controller.h"
55 #include "GameIDE/UIController/ui_controller_listener.h"
56 #include "GameIDE/UIController/ui_ribbon_section.h"
57 #include "GameIDE/Workspace/dockable_component.h"
58 
59 #ifdef __cplusplus_cli
60 #pragma managed(pop)
61 #endif
62 
63 #if defined(_MSC_VER)
64  #if !defined(_MT)
65  #error Your application is set to link with the single-threaded version of the run-time library. Go to project settings, in the C++ section, and change it to multi-threaded.
66  #endif
67  #if !defined(_DEBUG)
68  #if defined(DLL)
69  #pragma comment(lib, "clanGameIDE-dll.lib")
70  #elif defined(_DLL)
71  #pragma comment(lib, "clanGameIDE-static-mtdll.lib")
72  #else
73  #pragma comment(lib, "clanGameIDE-static-mt.lib")
74  #endif
75  #else
76  #if defined(DLL)
77  #pragma comment(lib, "clanGameIDE-dll-debug.lib")
78  #elif defined(_DLL)
79  #pragma comment(lib, "clanGameIDE-static-mtdll-debug.lib")
80  #else
81  #pragma comment(lib, "clanGameIDE-static-mt-debug.lib")
82  #endif
83  #endif
84 #endif