31 #include "../api_physics2d.h"
56 virtual bool should_collide_with(
Body &body) = 0;
62 virtual void on_collision_begin(
Body &body) = 0;
63 virtual void on_collision_end(
Body &body) = 0;
virtual ~PhysicsObject()
Definition: physics_object.h:51
PhysicsObject()
Definition: physics_object.h:50
Physics Object class.
Definition: physics_object.h:44
Body class.
Definition: body.h:52