clan::Body Member List

This is the complete list of members for clan::Body, including all inherited members.

apply_angular_impulse(const float impulse)clan::Body
apply_force(const Vec2f &force, const Vec2f &point)clan::Body
apply_force_to_center(const Vec2f &force)clan::Body
apply_linear_impulse(const Vec2f &impulse, const Vec2f &point)clan::Body
apply_torque(const float torque)clan::Body
Body()clan::Body
Body(PhysicsContext &pc, const BodyDescription &description)clan::Body
Body(PhysicsContext &pc, const std::string &resource_id, const XMLResourceDocument &resources)clan::Body
Body_Impl classclan::Bodyfriend
DistanceJointDescription classclan::Bodyfriend
Fixture classclan::Bodyfriend
Fixture_Impl classclan::Bodyfriend
get_angle() const clan::Body
get_angular_damping() const clan::Body
get_angular_velocity() const clan::Body
get_data()clan::Body
get_gravity_scale()clan::Body
get_id() const clan::Body
get_linear_damping() const clan::Body
get_linear_velocity() const clan::Body
get_position() const clan::Body
get_type() const clan::Body
has_fixed_rotation() const clan::Body
is_active() const clan::Body
is_awake() const clan::Body
is_bullet() const clan::Body
is_dummy() const clan::Body
is_null() const clan::Bodyinline
kill()clan::Body
MouseJointDescription classclan::Bodyfriend
operator=(const Body &copy)clan::Body
PhysicsContext classclan::Bodyfriend
PhysicsContext_Impl classclan::Bodyfriend
PhysicsListener classclan::Bodyfriend
PrismaticJointDescription classclan::Bodyfriend
reset_mass_data()clan::Body
RevoluteJointDescription classclan::Bodyfriend
set_active(const bool value=true)clan::Body
set_angle(const Angle &angle)clan::Body
set_angular_damping(const float damping)clan::Body
set_angular_velocity(const Angle &velocity)clan::Body
set_as_bullet(const bool value=true)clan::Body
set_awake(const bool value=true)clan::Body
set_data(PhysicsObject *data)clan::Body
set_fixed_rotation(const bool value=true)clan::Body
set_gravity_scale(const float scale)clan::Body
set_linear_damping(const float damping)clan::Body
set_linear_velocity(const Vec2f &velocity)clan::Body
set_position(const Vec2f &pos)clan::Body
set_type(const BodyType type)clan::Body
sig_begin_collision()clan::Body
sig_body_deletion()clan::Body
sig_end_collision()clan::Body
throw_if_null() const clan::Body
~Body()clan::Body