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Physics2D
Dynamics
Joints
joint.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Arkadiusz Kalinowski
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*/
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#pragma once
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#include "../../api_physics2d.h"
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#include "../../../Core/Math/vec2.h"
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#include <memory>
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namespace
clan
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{
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class
JointDescription;
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class
Joint_Impl;
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class
Body;
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enum
JointType
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{
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Joint_Distance
= 0,
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Joint_Friction
= 1,
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Joint_Gear
= 2,
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Joint_Mouse
= 3,
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Joint_Prismatic
= 4,
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Joint_Pulley
= 5,
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Joint_Revolute
= 6,
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Joint_Rope
= 7,
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Joint_Weld
= 8,
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Joint_Wheel
= 9,
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Joint_None
= 1337
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};
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class
CL_API_PHYSICS
Joint
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{
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public
:
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Joint
();
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virtual
~
Joint
();
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public
:
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JointType
get_Joint_type ()
const
;
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virtual
bool
is_null
()
const
{
return
true
; }
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virtual
void
throw_if_null()
const
;
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virtual
bool
is_active()
const
;
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virtual
Vec2f
get_reaction_force (
float
dt);
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virtual
float
get_reaction_torque (
float
dt);
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virtual
Body
* get_body_a();
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virtual
Body
* get_body_b();
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virtual
Vec2f
get_anchor_a();
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virtual
Vec2f
get_anchor_b();
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virtual
int
get_id()
const
;
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bool
is_dummy()
const
;
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public
:
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Joint
&operator =(
const
Joint
©);
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//Add us
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// Clone the concrete Joint
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//virtual Joint *Clone () const = 0;
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//virtual int GetChildCount () const = 0;
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//virtual bool TestPoint (const Vec2f &transformation, const Vec2f &point) const = 0;
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//virtual bool RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const = 0;
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//virtual void ComputeAABB (b2AABB *aabb, const b2Transform &xf, int32 childIndex) const = 0;
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//virtual void ComputeMass (b2MassData *massData, float32 density) const = 0;
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//Add us
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protected
:
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std::shared_ptr<Joint_Impl>
impl
;
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friend
class
PhysicsContext
;
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friend
class
PhysicsContext_Impl;
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};
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}
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/// \}
clan::JointType
JointType
Joint types.
Definition:
joint.h:47
clan::Joint_Distance
Definition:
joint.h:49
clan::Joint::impl
std::shared_ptr< Joint_Impl > impl
Definition:
joint.h:137
clan::Joint_Revolute
Definition:
joint.h:55
clan::Joint_Wheel
Definition:
joint.h:58
clan::Joint
Joint class.
Definition:
joint.h:63
clan::Joint_Prismatic
Definition:
joint.h:53
clan::Vec2< float >
clan::Body
Body class.
Definition:
body.h:52
clan::Joint_Mouse
Definition:
joint.h:52
clan::Joint_Friction
Definition:
joint.h:50
clan::Joint::is_null
virtual bool is_null() const
Returns true if this object is invalid.
Definition:
joint.h:82
clan::Joint_None
Definition:
joint.h:59
clan::Joint_Gear
Definition:
joint.h:51
clan::PhysicsContext
Definition:
physics_context.h:45
clan::Joint_Rope
Definition:
joint.h:56
clan::Joint_Pulley
Definition:
joint.h:54
clan::Joint_Weld
Definition:
joint.h:57