gui_window_manager_texture.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Harry Storbacka
28 ** Mark Page
29 */
30 
31 
32 #pragma once
33 
34 #include "api_gui.h"
35 #include "gui_window_manager.h"
36 
37 namespace clan
38 {
41 
42 class DisplayWindow;
43 class GUIWindowManagerTexture_Impl;
44 class FrameBuffer;
45 class TextureGroup;
46 class GUIWindowManagerProvider_Texture;
47 class GUIWindowManagerTextureWindow;
48 
50 class CL_API_GUI GUIWindowManagerTexture : public GUIWindowManager
51 {
54 public:
55 
58 
62  GUIWindowManagerTexture(DisplayWindow display_window);
66 
69 public:
71  GUIWindowManagerProvider_Texture *get_provider() const;
72 
77  std::vector<GUIWindowManagerTextureWindow> get_windows(bool only_visible = true) const;
79 
82 public:
84  Callback_v0 &func_repaint();
85 
87  Callback_v1<FrameBuffer &> &func_setup_framebuffer();
88 
90  Callback_v1<InputEvent &> &func_input_intercept();
92 
95 public:
96 
100  void set_texture_group(TextureGroup &new_texture_group);
101 
107  void draw_windows(Canvas &canvas);
108 
113  void process();
114 
116 
119 private:
120 
122 };
123 
124 }
125 
2D Graphics Canvas
Definition: canvas.h:70
Texture window manager.
Definition: gui_window_manager_texture.h:50
GUI window manager interface.
Definition: gui_window_manager.h:85
Texture grouping class.
Definition: texture_group.h:49
Callback_v1.
Definition: callback_v1.h:156
Top-level window class.
Definition: display_window.h:85
Callback_v0.
Definition: callback_v0.h:152