clan::ProgramObject_SWRender Class Reference

SWRender Graphic Context. More...

#include <swr_program_object.h>

+ Inheritance diagram for clan::ProgramObject_SWRender:

Public Member Functions

 ProgramObject_SWRender ()
 Construction. More...
 
 ProgramObject_SWRender (SoftwareProgram *program, bool is_sprite_program)
 Create a SWRender specific graphics context. More...
 
 ProgramObject_SWRender (const ProgramObject &program_object)
 Create a SWRender specific program object. More...
 
 ~ProgramObject_SWRender ()
 
SoftwareProgramget_program () const
 Attributes. More...
 
SWRenderProgramObjectProvider * get_provider () const
 Retrieves the provider. More...
 
bool is_sprite_program () const
 Returns true if this program object was created as a sprite program. More...
 
- Public Member Functions inherited from clan::ProgramObject
bool is_null () const
 Returns true if this object is invalid. More...
 
void throw_if_null () const
 Throw an exception if this object is invalid. More...
 
ProgramObjectProviderget_provider () const
 Retrieves the provider. More...
 
unsigned int get_handle () const
 Returns the OpenGL program object handle. More...
 
std::vector< ShaderObjectget_shaders () const
 Returns the shaders attached to the program object. More...
 
std::string get_info_log () const
 Returns the current info log for the program object. More...
 
int get_attribute_location (const std::string &name) const
 Returns the location of a named active attribute. More...
 
int get_uniform_location (const std::string &name) const
 Returns the location of a named uniform variable. More...
 
int get_uniform_buffer_size (const std::string &block_name) const
 Get the uniform block size. More...
 
int get_uniform_buffer_size (int block_index) const
 Get the uniform block size. More...
 
int get_uniform_buffer_index (const std::string &block_name) const
 Get the uniform block index. More...
 
int get_storage_buffer_index (const std::string &name) const
 Get the storage buffer index. More...
 
bool operator== (const ProgramObject &other) const
 Equality operator. More...
 
void attach (const ShaderObject &obj)
 Add shader to program object. More...
 
void detach (const ShaderObject &obj)
 Remove shader from program object. More...
 
void bind_attribute_location (int index, const std::string &name)
 Bind attribute to specific location. More...
 
void bind_frag_data_location (int color_number, const std::string &name)
 Bind shader out variable a specific color buffer location. More...
 
bool link ()
 Link program. More...
 
bool validate ()
 Validate program. More...
 
void set_uniform1i (int location, int value_a)
 
void set_uniform2i (int location, int value_a, int value_b)
 
void set_uniform3i (int location, int value_a, int value_b, int value_c)
 
void set_uniform4i (int location, int value_a, int value_b, int value_c, int value_d)
 
void set_uniformiv (int location, int size, int count, const int *data)
 
void set_uniform2i (int location, const Vec2i &vec)
 
void set_uniform3i (int location, const Vec3i &vec)
 
void set_uniform4i (int location, const Vec4i &vec)
 
void set_uniform2s (int location, const Vec2s &vec)
 
void set_uniform3s (int location, const Vec3s &vec)
 
void set_uniform4s (int location, const Vec4s &vec)
 
void set_uniform2b (int location, const Vec2b &vec)
 
void set_uniform3b (int location, const Vec3b &vec)
 
void set_uniform4b (int location, const Vec4b &vec)
 
void set_uniformiv (int location, int count, const Vec2i *data)
 
void set_uniformiv (int location, int count, const Vec3i *data)
 
void set_uniformiv (int location, int count, const Vec4i *data)
 
void set_uniform1f (int location, float value_a)
 
void set_uniform2f (int location, float value_a, float value_b)
 
void set_uniform3f (int location, float value_a, float value_b, float value_c)
 
void set_uniform4f (int location, float value_a, float value_b, float value_c, float value_d)
 
void set_uniformfv (int location, int size, int count, const float *data)
 
void set_uniform2f (int location, const Vec2f &vec)
 
void set_uniform3f (int location, const Vec3f &vec)
 
void set_uniform4f (int location, const Vec4f &vec)
 
void set_uniformfv (int location, int count, const Vec2f *data)
 
void set_uniformfv (int location, int count, const Vec3f *data)
 
void set_uniformfv (int location, int count, const Vec4f *data)
 
void set_uniform_matrix (int location, int size, int count, bool transpose, const float *data)
 
void set_uniform_matrix (int location, const Mat2f &matrix)
 
void set_uniform_matrix (int location, const Mat3f &matrix)
 
void set_uniform_matrix (int location, const Mat4f &matrix)
 
void set_uniform_matrix (int location, int count, const Mat2f *matrix)
 
void set_uniform_matrix (int location, int count, const Mat3f *matrix)
 
void set_uniform_matrix (int location, int count, const Mat4f *matrix)
 
void set_uniform1i (const std::string &name, int value_a)
 
void set_uniform2i (const std::string &name, int value_a, int value_b)
 
void set_uniform3i (const std::string &name, int value_a, int value_b, int value_c)
 
void set_uniform4i (const std::string &name, int value_a, int value_b, int value_c, int value_d)
 
void set_uniformiv (const std::string &name, int size, int count, const int *data)
 
void set_uniform2i (const std::string &name, const Vec2i &vec)
 
void set_uniform3i (const std::string &name, const Vec3i &vec)
 
void set_uniform4i (const std::string &name, const Vec4i &vec)
 
void set_uniform2s (const std::string &name, const Vec2s &vec)
 
void set_uniform3s (const std::string &name, const Vec3s &vec)
 
void set_uniform4s (const std::string &name, const Vec4s &vec)
 
void set_uniform2b (const std::string &name, const Vec2b &vec)
 
void set_uniform3b (const std::string &name, const Vec3b &vec)
 
void set_uniform4b (const std::string &name, const Vec4b &vec)
 
void set_uniformiv (const std::string &name, int count, const Vec2i *data)
 
void set_uniformiv (const std::string &name, int count, const Vec3i *data)
 
void set_uniformiv (const std::string &name, int count, const Vec4i *data)
 
void set_uniform1f (const std::string &name, float value_a)
 
void set_uniform2f (const std::string &name, float value_a, float value_b)
 
void set_uniform3f (const std::string &name, float value_a, float value_b, float value_c)
 
void set_uniform4f (const std::string &name, float value_a, float value_b, float value_c, float value_d)
 
void set_uniformfv (const std::string &name, int size, int count, const float *data)
 
void set_uniform2f (const std::string &name, const Vec2f &vec)
 
void set_uniform3f (const std::string &name, const Vec3f &vec)
 
void set_uniform4f (const std::string &name, const Vec4f &vec)
 
void set_uniformfv (const std::string &name, int count, const Vec2f *data)
 
void set_uniformfv (const std::string &name, int count, const Vec3f *data)
 
void set_uniformfv (const std::string &name, int count, const Vec4f *data)
 
void set_uniform_matrix (const std::string &name, int size, int count, bool transpose, const float *data)
 
void set_uniform_matrix (const std::string &name, const Mat2f &matrix)
 
void set_uniform_matrix (const std::string &name, const Mat3f &matrix)
 
void set_uniform_matrix (const std::string &name, const Mat4f &matrix)
 
void set_uniform_matrix (const std::string &name, int count, const Mat2f *matrix)
 
void set_uniform_matrix (const std::string &name, int count, const Mat3f *matrix)
 
void set_uniform_matrix (const std::string &name, int count, const Mat4f *matrix)
 
void set_uniform_buffer_index (const std::string &block_name, int bind_index)
 Sets the UniformBuffer. More...
 
void set_uniform_buffer_index (int block_index, int bind_index)
 Sets the UniformBuffer. More...
 
void set_storage_buffer_index (const std::string &block_name, int bind_index)
 Sets the UniformBuffer. More...
 
void set_storage_buffer_index (int block_index, int bind_index)
 Sets the UniformBuffer. More...
 
 ProgramObject ()
 Construct a null instance. More...
 
 ProgramObject (GraphicContext &gc)
 Constructs a ProgramObject. More...
 
 ProgramObject (GraphicContextProvider *gc_provider)
 Constructs a ProgramObject. More...
 
 ProgramObject (ProgramObjectProvider *provider)
 Constructs a ProgramObject. More...
 
virtual ~ProgramObject ()
 

Detailed Description

SWRender Graphic Context.


The documentation for this class was generated from the following file: