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SoGLMultiTextureEnabledElement Member List

This is the complete list of members for SoGLMultiTextureEnabledElement, including all inherited members.

capture(SoState *const state) const SoElementinlineprotected
captureThis(SoState *state) const SoElementprotectedvirtual
copyMatchInfo(void) const SoMultiTextureEnabledElementvirtual
createInstance(void)SoGLMultiTextureEnabledElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
CUBEMAP enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
depthSoElementprotected
disableAll(SoState *state)SoMultiTextureEnabledElementstatic
DISABLED enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
enableCubeMap(SoState *state, SoNode *node, const int unit=0)SoMultiTextureEnabledElementstatic
enableRectangle(SoState *state, SoNode *node, const int unit=0)SoMultiTextureEnabledElementstatic
enableTexture3(SoState *state, SoNode *node, const int unit=0)SoMultiTextureEnabledElementstatic
get(SoState *state, const int unit=0)SoMultiTextureEnabledElementstatic
getActiveUnits(SoState *state, int &lastenabled)SoMultiTextureEnabledElementstatic
getClassStackIndex(void)SoGLMultiTextureEnabledElementstatic
getClassTypeId(void)SoGLMultiTextureEnabledElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getEnabledUnits(SoState *state, int &lastenabled)SoMultiTextureEnabledElementstatic
getIdFromStackIndex(const int stackIndex)SoElementstatic
getMaxUnits() const SoMultiTextureEnabledElementprotected
getMode(SoState *state, const int unit=0)SoMultiTextureEnabledElementstatic
getMode(const int unit) const (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElementprotected
getNextFree(void) const SoElementprotected
getNextInStack(void) const SoElementprotected
getNumStackIndices(void)SoElementstatic
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
init(SoState *state)SoGLMultiTextureEnabledElementvirtual
initClass(void)SoGLMultiTextureEnabledElementstatic
initElements(void)SoElementstatic
isEnabled(const int unit) const SoMultiTextureEnabledElementprotected
matches(const SoElement *elem) const SoMultiTextureEnabledElementvirtual
Mode enum name (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
pop(SoState *state, const SoElement *prevTopElement)SoGLMultiTextureEnabledElementvirtual
print(FILE *file=stdout) const SoElementvirtual
push(SoState *state)SoGLMultiTextureEnabledElementvirtual
RECTANGLE enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
set(SoState *state, SoNode *node, const int unit, const SbBool enabled)SoMultiTextureEnabledElementstatic
set(SoState *state, const SbBool enabled)SoMultiTextureEnabledElementinlinestatic
set(SoState *state, SoNode *node, const SbBool enabled)SoMultiTextureEnabledElementinlinestatic
setDepth(const int depth)SoElement
setElt(const int unit, const int mode)SoGLMultiTextureEnabledElementvirtual
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoElement(void)SoElementprotected
SoGLMultiTextureEnabledElement(void) (defined in SoGLMultiTextureEnabledElement)SoGLMultiTextureEnabledElementprotected
SoMultiTextureEnabledElement(void)SoMultiTextureEnabledElementprotected
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
TEXTURE2D enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
TEXTURE3D enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
typeIdSoElementprotected
~SoElement()SoElementvirtual
~SoGLMultiTextureEnabledElement()SoGLMultiTextureEnabledElementprotectedvirtual
~SoMultiTextureEnabledElement()SoMultiTextureEnabledElementprotectedvirtual