17 #ifndef vtkProp3DAxisFollower_h
18 #define vtkProp3DAxisFollower_h
21 #include "vtkRenderingAnnotationModule.h"
24 VTK_ABI_NAMESPACE_BEGIN
69 vtkSetMacro(EnableDistanceLOD,
int);
70 vtkGetMacro(EnableDistanceLOD,
int);
79 vtkSetClampMacro(DistanceLODThreshold,
double, 0.0, 1.0);
80 vtkGetMacro(DistanceLODThreshold,
double);
89 vtkSetMacro(EnableViewAngleLOD,
int);
90 vtkGetMacro(EnableViewAngleLOD,
int);
99 vtkSetClampMacro(ViewAngleLODThreshold,
double, 0.0, 1.0);
100 vtkGetMacro(ViewAngleLODThreshold,
double);
108 double GetScreenOffset();
109 void SetScreenOffset(
double offset);
116 vtkSetVector2Macro(ScreenOffsetVector,
double);
117 vtkGetVector2Macro(ScreenOffsetVector,
double);
135 static double AutoScale(
156 void CalculateOrthogonalVectors(
163 void ComputerAutoCenterTranslation(
const double& autoScaleFactor,
double translation[3]);
165 int TestDistanceVisibility();
166 void ExecuteViewAngleVisibility(
double normal[3]);
168 bool IsTextUpsideDown(
double* a,
double* b);
178 double ScreenOffsetVector[2];
188 int VisibleAtCurrentViewAngle;
191 VTK_ABI_NAMESPACE_END
abstract superclass for all actors, volumes and annotations
int RenderOpaqueGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
abstract specification for Viewports
Create an axis with tick marks and labels.
int RenderVolumetricGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
a simple class to control print indentation
a virtual camera for 3D rendering
a vtkProp3D that always faces the camera
static vtkProp3DFollower * New()
Creates a follower with no camera set.
double ViewAngleLODThreshold
double DistanceLODThreshold
vtkWeakPointer< vtkViewport > Viewport
a subclass of vtkProp3DFollower that ensures that data is always parallel to the axis defined by a vt...
vtkWeakPointer< vtkAxisActor > Axis
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods for type and printing.
void ComputeMatrix() override
Generate the matrix based on ivars.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.