VTK  9.3.1
vtkOpenGLFXAAPass.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
23 #ifndef vtkOpenGLFXAAPass_h
24 #define vtkOpenGLFXAAPass_h
25 
26 #include "vtkImageProcessingPass.h"
27 
28 #include "vtkNew.h" // For vtkNew
29 #include "vtkOpenGLFXAAFilter.h" // For vtkOpenGLFXAAFilter
30 #include "vtkRenderingOpenGL2Module.h" // For export macro
31 
32 VTK_ABI_NAMESPACE_BEGIN
33 class vtkFXAAOptions;
34 
35 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLFXAAPass : public vtkImageProcessingPass
36 {
37 public:
38  static vtkOpenGLFXAAPass* New();
40  void PrintSelf(ostream& os, vtkIndent indent) override;
41 
45  void Render(const vtkRenderState* s) override;
46 
52  void ReleaseGraphicsResources(vtkWindow* w) override;
53 
54  vtkGetObjectMacro(FXAAOptions, vtkFXAAOptions);
55  virtual void SetFXAAOptions(vtkFXAAOptions*);
56 
57 protected:
58  vtkOpenGLFXAAPass() = default;
59  ~vtkOpenGLFXAAPass() override;
60 
65 
66  vtkFXAAOptions* FXAAOptions = nullptr;
67 
68 private:
69  vtkOpenGLFXAAPass(const vtkOpenGLFXAAPass&) = delete;
70  void operator=(const vtkOpenGLFXAAPass&) = delete;
71 };
72 
73 VTK_ABI_NAMESPACE_END
74 #endif
vtkNew< vtkOpenGLFXAAFilter > FXAAFilter
Graphics resources.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Convenient class for post-processing passes.
Render pass calling the FXAA filter.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:27
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Definition: vtkIndent.h:28
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Configuration for FXAA implementations.