33 #ifndef vtkRIBExporter_h
34 #define vtkRIBExporter_h
37 #include "vtkIOExportModule.h"
39 VTK_ABI_NAMESPACE_BEGIN
61 vtkSetVector2Macro(Size,
int);
62 vtkGetVectorMacro(Size,
int, 2);
69 vtkSetVector2Macro(PixelSamples,
int);
70 vtkGetVectorMacro(PixelSamples,
int, 2);
78 vtkSetFilePathMacro(FilePrefix);
79 vtkGetFilePathMacro(FilePrefix);
86 vtkSetStringMacro(TexturePrefix);
87 vtkGetStringMacro(TexturePrefix);
146 void WriteLight(
vtkLight* aLight,
int count);
147 void WriteAmbientLight(
int count);
162 void ModifyArrayName(
char* newname,
const char*
name);
175 VTK_ABI_NAMESPACE_END
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
represent surface properties of a geometric object
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
handles properties associated with a texture map
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into RenderMan RIB format.