VTK  9.3.1
vtkOpenGLStickMapper.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
11 #ifndef vtkOpenGLStickMapper_h
12 #define vtkOpenGLStickMapper_h
13 
15 #include "vtkRenderingOpenGL2Module.h" // For export macro
16 
17 VTK_ABI_NAMESPACE_BEGIN
18 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLStickMapper : public vtkOpenGLPolyDataMapper
19 {
20 public:
21  static vtkOpenGLStickMapper* New();
23  void PrintSelf(ostream& os, vtkIndent indent) override;
24 
26 
29  vtkSetStringMacro(ScaleArray);
31 
33 
36  vtkSetStringMacro(OrientationArray);
38 
40 
43  vtkSetStringMacro(SelectionIdArray);
45 
46 protected:
48  ~vtkOpenGLStickMapper() override;
49 
53  void GetShaderTemplate(
54  std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
55 
60  std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
61 
65  void SetCameraShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
66 
70  void SetMapperShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
71 
72  const char* ScaleArray;
73  const char* OrientationArray;
74  const char* SelectionIdArray;
75 
79  bool GetNeedToRebuildBufferObjects(vtkRenderer* ren, vtkActor* act) override;
80 
84  void BuildBufferObjects(vtkRenderer* ren, vtkActor* act) override;
85 
86  void RenderPieceDraw(vtkRenderer* ren, vtkActor* act) override;
87 
88 private:
90  void operator=(const vtkOpenGLStickMapper&) = delete;
91 };
92 
93 VTK_ABI_NAMESPACE_END
94 #endif
virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act)
Implemented by sub classes.
PolyDataMapper using OpenGL to render.
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:40
static vtkOpenGLPolyDataMapper * New()
use imposters to draw cylinders
abstract specification for renderers
Definition: vtkRenderer.h:61
virtual bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act)
Does the VBO/IBO need to be rebuilt.
a simple class to control print indentation
Definition: vtkIndent.h:28
virtual void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
Create the basic shaders before replacement.
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Set the shader parameters related to the mapper/input data, called by UpdateShader.
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act)
Build the VBO/IBO, called by UpdateBufferObjects.
virtual void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Set the shader parameters related to the Camera, called by UpdateShader.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
Perform string replacements on the shader templates.