28 #ifndef vtkOSPRayPass_h
29 #define vtkOSPRayPass_h
32 #include "vtkRenderingRayTracingModule.h"
36 VTK_ABI_NAMESPACE_BEGIN
39 class vtkOSPRayPassInternals;
78 static void RTShutdown();
83 static bool IsSupported();
89 static bool IsBackendAvailable(
const char*
name);
114 vtkOSPRayPassInternals* Internal;
116 static int RTDeviceRefCount;
119 VTK_ABI_NAMESPACE_END
vtkRenderPassCollection * RenderPassCollection
vtkLightsPass * LightsPass
Execute render passes sequentially.
Render the volumetric geometry with property key filtering.
vtkOSPRayRendererNode * SceneGraph
Implement the camera render pass.
Render the overlay geometry with property key filtering.
Context in which a vtkRenderPass will render.
vtkCameraPass * CameraPass
a render pass that uses OSPRay instead of GL
a simple class to control print indentation
vtkOverlayPass * OverlayPass
vtkSequencePass * SequencePass
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
an ordered list of RenderPasses
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
links vtkRenderers to OSPRay
Implement the lights render pass.
vtkVolumetricPass * VolumetricPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.