#include </tmp/B.n42QjO/BUILD/pcl-pcl-1.11.0/gpu/people/include/pcl/gpu/people/probability_processor.h>
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| ProbabilityProcessor () |
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void | SelectLabel (const Depth &depth, Labels &labels, pcl::device::LabelProbability &probabilities) |
| This will merge the votes from the different trees into one final vote, including probabilistic's. More...
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void | CombineProb (const Depth &depth, pcl::device::LabelProbability &probIn1, float weight1, pcl::device::LabelProbability &probIn2, float weight2, pcl::device::LabelProbability &probOut) |
| This will combine two probabilities according their weight. More...
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void | WeightedSumProb (const Depth &depth, pcl::device::LabelProbability &probIn, float weight, pcl::device::LabelProbability &probOut) |
| This will sum a probability multiplied with it's weight. More...
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float * | CreateGaussianKernel (float sigma, int kernelSize) |
| This will create a Gaussian Kernel. More...
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int | GaussianBlur (const Depth &depth, pcl::device::LabelProbability &probIn, DeviceArray< float > &kernel, pcl::device::LabelProbability &probOut) |
| This will do a GaussianBlur over the LabelProbability. More...
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int | GaussianBlur (const Depth &depth, pcl::device::LabelProbability &probIn, DeviceArray< float > &kernel, pcl::device::LabelProbability &probTemp, pcl::device::LabelProbability &probOut) |
| This will do a GaussianBlur over the LabelProbability. More...
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Definition at line 60 of file probability_processor.h.
pcl::gpu::people::ProbabilityProcessor::ProbabilityProcessor |
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This will combine two probabilities according their weight.
float* pcl::gpu::people::ProbabilityProcessor::CreateGaussianKernel |
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float |
sigma, |
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int |
kernelSize |
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This will create a Gaussian Kernel.
This will do a GaussianBlur over the LabelProbability.
This will do a GaussianBlur over the LabelProbability.
This will merge the votes from the different trees into one final vote, including probabilistic's.
This will sum a probability multiplied with it's weight.
The documentation for this class was generated from the following file: