a base class that any output iterators need to derive from to use the first signature of to_unicode...
void PrintSelf(ostream &os, vtkIndent indent) override
The name this codec goes by - should match the string the factory will take to create it...
bool _endianExplicitlySet
virtual bool CanHandle(const char *NameString)
Virtual class to act as an interface for all text codecs.
Class to read/write ascii text.
virtual vtkTypeUInt32 NextUTF32CodePoint(istream &inputStream)=0
Return the next code point from the sequence represented by the stream advancing the stream through h...
virtual void ToUnicode(istream &inputStream, vtkTextCodec::OutputIterator &output)
Iterate through the sequence represented by the stream assigning the result to the output iterator...
virtual const char * Name()
The name this codec goes by - should match the string the factory will take to create it...