VTK  9.3.1
vtkUTF16TextCodec.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-FileCopyrightText: Copyright 2008 Sandia Corporation
3 // SPDX-License-Identifier: LicenseRef-BSD-3-Clause-Sandia-USGov
21 #ifndef vtkUTF16TextCodec_h
22 #define vtkUTF16TextCodec_h
23 
24 #include "vtkIOCoreModule.h" // For export macro
25 #include "vtkTextCodec.h"
26 
27 VTK_ABI_NAMESPACE_BEGIN
28 class VTKIOCORE_EXPORT vtkUTF16TextCodec : public vtkTextCodec
29 {
30 public:
32  static vtkUTF16TextCodec* New();
33  void PrintSelf(ostream& os, vtkIndent indent) override;
34 
36 
39  const char* Name() override;
40  bool CanHandle(const char* NameString) override;
42 
46  void SetBigEndian(bool);
47 
51  void FindEndianness(istream& InputStream);
52 
57  void ToUnicode(istream& InputStream, vtkTextCodec::OutputIterator& output) override;
58 
63  vtkTypeUInt32 NextUTF32CodePoint(istream& inputStream) override;
64 
65 protected:
67  ~vtkUTF16TextCodec() override;
68 
70  bool _bigEndian;
71 
72 private:
73  vtkUTF16TextCodec(const vtkUTF16TextCodec&) = delete;
74  void operator=(const vtkUTF16TextCodec&) = delete;
75 };
76 
77 VTK_ABI_NAMESPACE_END
78 #endif
a base class that any output iterators need to derive from to use the first signature of to_unicode...
Definition: vtkTextCodec.h:56
void PrintSelf(ostream &os, vtkIndent indent) override
The name this codec goes by - should match the string the factory will take to create it...
virtual bool CanHandle(const char *NameString)
Virtual class to act as an interface for all text codecs.
Definition: vtkTextCodec.h:28
a simple class to control print indentation
Definition: vtkIndent.h:28
Class to read/write ascii text.
virtual vtkTypeUInt32 NextUTF32CodePoint(istream &inputStream)=0
Return the next code point from the sequence represented by the stream advancing the stream through h...
virtual void ToUnicode(istream &inputStream, vtkTextCodec::OutputIterator &output)
Iterate through the sequence represented by the stream assigning the result to the output iterator...
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual const char * Name()
The name this codec goes by - should match the string the factory will take to create it...