19 #ifndef vtkSplineRepresentation_h
20 #define vtkSplineRepresentation_h
23 #include "vtkInteractionWidgetsModule.h"
25 VTK_ABI_NAMESPACE_BEGIN
80 void AllocateHandles(
int npts);
85 void CreateDefaultHandles(
int npts);
93 void ReconfigureHandles(
int npts);
104 void RebuildRepresentation();
107 std::vector<vtkSmartPointer<vtkPointHandleSource>> PointHandles;
108 std::vector<vtkSmartPointer<vtkActor>> HandleActors;
111 VTK_ABI_NAMESPACE_END
abstract superclass for all actors, volumes and annotations
representation for a spline.
represents an object (geometry & properties) in a rendered scene
virtual void InitializeHandles(vtkPoints *points)=0
Convenience method to allocate and set the handles from a vtkPoints instance.
abstract representation for a spline.
virtual void SetParametricSpline(vtkParametricSpline *spline)
Set the parametric spline object.
interface that can be inherited to define handler sources for any kind of interaction.
virtual int GetHandleIndex(vtkProp *prop)=0
returns handle index or -1 on fail
virtual void SetNumberOfHandles(int npts)=0
Set/Get the number of handles for this widget.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual vtkHandleSource * GetHandleSource(int index)=0
parametric function for 1D interpolating splines
a simple class to control print indentation
void BuildRepresentation() override=0
These are methods that satisfy vtkWidgetRepresentation API.
handle source used to represent points.
virtual vtkActor * GetHandleActor(int index)=0
virtual int InsertHandleOnLine(double *pos)=0
Returns the position of insertion or -1 on fail.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points