20 #ifndef vtkSliderRepresentation3D_h
21 #define vtkSliderRepresentation3D_h
25 #include "vtkInteractionWidgetsModule.h"
26 #include "vtkLegacy.h"
29 VTK_ABI_NAMESPACE_BEGIN
68 void SetPoint1InWorldCoordinates(
double x,
double y,
double z);
81 void SetPoint2InWorldCoordinates(
double x,
double y,
double z);
98 vtkSetClampMacro(SliderShape,
int, SphereShape, CylinderShape);
99 vtkGetMacro(SliderShape,
int);
110 vtkSetMacro(Rotation,
double);
111 vtkGetMacro(Rotation,
double);
155 void ReleaseGraphicsResources(
vtkWindow* window) override;
156 int RenderOpaqueGeometry(
vtkViewport* viewport) override;
157 int RenderTranslucentPolygonalGeometry(
vtkViewport* viewport) override;
158 vtkTypeBool HasTranslucentPolygonalGeometry() override;
169 void RegisterPickers() override;
173 ~vtkSliderRepresentation3D() override;
193 virtual
double ComputePickPosition(
double eventPos[2]);
245 #if !defined(VTK_LEGACY_REMOVE)
255 VTK_ABI_NAMESPACE_END
represents an object (geometry & properties) in a rendered scene
represent and manipulate 4x4 transformation matrices
generate a polygonal cylinder centered at the origin
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
represent surface properties of a geometric object
void SetSliderShapeToCylinder()
Specify whether to use a sphere or cylinder slider shape.
#define VTK_DEPRECATED_IN_9_2_0(reason)
void SetSliderShapeToSphere()
Specify whether to use a sphere or cylinder slider shape.
virtual void SetTitleText(const char *)
Specify the label text for this widget.
window superclass for vtkRenderWindow
create a polygonal sphere centered at the origin
a simple class to control print indentation
provide the representation for a vtkSliderWidget with a 3D skin
#define VTK_SIZEHINT(...)
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
abstract class defines the representation for a vtkSliderWidget
create hierarchies of vtkProp3Ds (transformable props)
map vtkPolyData to graphics primitives
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for the class.
ray-cast cell picker for all kinds of Prop3Ds
virtual const char * GetTitleText()
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...