3 #ifndef vtkOBJImporterInternals_h
4 #define vtkOBJImporterInternals_h
6 #include "vtkIOImportModule.h"
12 VTK_ABI_NAMESPACE_BEGIN
22 double map_Kd_scale[3];
23 double map_Kd_offset[3];
38 struct vtkOBJImportedPolyDataWithMaterial;
55 if (this->FileName == arg)
67 if (this->MTLFileName == arg)
72 this->DefaultMTLFileName =
false;
77 if (TexturePath.empty())
80 const char sep =
'\\';
84 if (TexturePath.at(TexturePath.size() - 1) != sep)
93 vtkSetMacro(VertexScale,
double);
94 vtkGetMacro(VertexScale,
double);
95 vtkGetMacro(SuccessParsingFiles,
int);
99 int GetNumberOfOutputs();
111 std::vector<vtkOBJImportedPolyDataWithMaterial*>
poly_list;
119 std::vector<vtkOBJImportedMaterial*> ParseOBJandMTL(
std::string filename,
int& result_code);
121 void ReadVertices(
bool gotFirstUseMaterialTag,
char* pLine,
float xyz,
int lineNr,
double v_scale,
130 vtkSetMacro(SuccessParsingFiles,
int);
132 std::
string FileName;
134 bool DefaultMTLFileName;
136 int SuccessParsingFiles;
149 VTK_ABI_NAMESPACE_END
void SetMTLfileName(const char *arg)
represents an object (geometry & properties) in a rendered scene
virtual int RequestData(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
This is called by the superclass.
std::string texture_filename
std::vector< vtkOBJImportedPolyDataWithMaterial * > poly_list
const char * GetClassName()
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
const std::string & GetMTLFileName() const
const std::string & GetFileName() const
static vtkPolyDataAlgorithm * New()
Superclass for algorithms that produce only polydata as output.
void SetFileName(const char *arg)
a simple class to control print indentation
std::map< std::string, vtkOBJImportedMaterial * > mtlName_to_mtlData
VTKIOIMPORT_EXPORT void obj_set_material_defaults(vtkOBJImportedMaterial *mtl)
std::vector< vtkOBJImportedMaterial * > parsedMTLs
std::vector< vtkSmartPointer< vtkActor > > actor_list
create a window for renderers to draw into
const std::string & GetTexturePath() const
VTKIOIMPORT_EXPORT void bindTexturedPolydataToRenderWindow(vtkRenderWindow *renderWindow, vtkRenderer *renderer, vtkOBJPolyDataProcessor *reader)
void SetTexturePath(const char *arg)
std::vector< vtkSmartPointer< vtkPolyData > > outVector_of_vtkPolyData
vtkPolyData * GetOutput()
Get the output data object for a port on this algorithm.
represent and manipulate 3D points
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.