61 #include "vtkFiltersGeneralModule.h"
63 VTK_ABI_NAMESPACE_BEGIN
78 void DebugPrintTree(
int level,
double* leaf_vol,
int* minCells,
int* maxCells);
111 int IntersectWithLine(
const double a0[3],
const double a1[3],
double tol,
double& t,
double x[3],
133 static void ComputeOBB(
134 vtkPoints* pts,
double corner[3],
double max[3],
double mid[3],
double min[3],
double size[3]);
142 void ComputeOBB(
vtkDataSet* input,
double corner[3],
double max[3],
double mid[3],
double min[3],
150 int InsideOrOutside(
const double point[3]);
161 int LineIntersectsNode(
vtkOBBNode* pA,
const double b0[3],
const double b1[3]);
166 int TriangleIntersectsNode(
206 void ComputeOBB(
vtkIdList* cells,
double corner[3],
double max[3],
double mid[3],
double min[3],
216 void GeneratePolygons(
224 VTK_ABI_NAMESPACE_END
virtual void BuildLocator()=0
Build the locator from the input dataset.
represent and manipulate 4x4 transformation matrices
abstract class to specify dataset behavior
an abstract base class for locators which find cells
concrete dataset represents vertices, lines, polygons, and triangle strips
virtual void FreeSearchStructure()=0
Free the memory required for the spatial data structure.
provides thread-safe access to cells
generate oriented bounding box (OBB) tree
virtual int IntersectWithLine(const double p1[3], const double p2[3], double tol, double &t, double x[3], double pcoords[3], int &subId)
Return intersection point (if any) of finite line with cells contained in cell locator.
a simple class to control print indentation
virtual void BuildLocatorInternal()
This function is not pure virtual to maintain backwards compatibility.
list of point or cell ids
object to represent cell connectivity
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void GenerateRepresentation(int level, vtkPolyData *pd)=0
Method to build a representation at a particular level.
represent and manipulate 3D points
virtual void ForceBuildLocator()
Build the locator from the input dataset (even if UseExistingSearchStructure is on).