10 #ifndef vtkOpenGLImageAlgorithmHelper_h
11 #define vtkOpenGLImageAlgorithmHelper_h
14 #include "vtkRenderingOpenGL2Module.h"
19 VTK_ABI_NAMESPACE_BEGIN
46 vtkImageData* outData,
int outExt[6],
const char* vertexCode,
const char* fragmentCode,
47 const char* geometryCode);
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Help image algorithms use the GPU.
a simple class to control print indentation
topologically and geometrically regular array of data
abstract superclass for arrays of numeric data
vtkSmartPointer< vtkOpenGLRenderWindow > RenderWindow
create a window for renderers to draw into
virtual void InitializeShaderUniforms(vtkShaderProgram *)
virtual ~vtkOpenGLImageAlgorithmCallback()=default
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkOpenGLImageAlgorithmCallback()=default
virtual void UpdateShaderUniforms(vtkShaderProgram *, int)
The ShaderProgram uses one or more Shader objects.