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FXVec3d | FX::operator* (const FXVec3d &a, FXdouble n) |
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FXVec3d | FX::operator* (FXdouble n, const FXVec3d &a) |
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FXVec3d | FX::operator/ (const FXVec3d &a, FXdouble n) |
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FXVec3d | FX::operator/ (FXdouble n, const FXVec3d &a) |
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bool | FX::operator== (const FXVec3d &a, FXdouble n) |
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bool | FX::operator!= (const FXVec3d &a, FXdouble n) |
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bool | FX::operator== (FXdouble n, const FXVec3d &a) |
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bool | FX::operator!= (FXdouble n, const FXVec3d &a) |
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bool | FX::operator< (const FXVec3d &a, FXdouble n) |
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bool | FX::operator<= (const FXVec3d &a, FXdouble n) |
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bool | FX::operator> (const FXVec3d &a, FXdouble n) |
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bool | FX::operator>= (const FXVec3d &a, FXdouble n) |
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bool | FX::operator< (FXdouble n, const FXVec3d &a) |
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bool | FX::operator<= (FXdouble n, const FXVec3d &a) |
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bool | FX::operator> (FXdouble n, const FXVec3d &a) |
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bool | FX::operator>= (FXdouble n, const FXVec3d &a) |
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FXVec3d | FX::lo (const FXVec3d &a, const FXVec3d &b) |
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FXVec3d | FX::hi (const FXVec3d &a, const FXVec3d &b) |
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FXVec3d | FX::normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) |
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FXVec3d | FX::normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c, const FXVec3d &d) |
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FXVec3d | FX::normalize (const FXVec3d &v) |
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FXStream & | FX::operator<< (FXStream &store, const FXVec3d &v) |
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FXStream & | FX::operator>> (FXStream &store, FXVec3d &v) |
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