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| FXGLTriangleMesh (FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL) |
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| FXGLTriangleMesh (FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl) |
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| FXGLTriangleMesh (const FXGLTriangleMesh &orig) |
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virtual FXGLObject * | copy () |
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void | setVertexNumber (FXint nvertices) |
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FXint | getVertexNumber () const |
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void | setVertexBuffer (FXfloat *vertices) |
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FXfloat * | getVertexBuffer () const |
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void | setColorBuffer (FXfloat *colors) |
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FXfloat * | getColorBuffer () const |
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void | setNormalBuffer (FXfloat *normals) |
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FXfloat * | getNormalBuffer () const |
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void | setTextureCoordBuffer (FXfloat *textures) |
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FXfloat * | getTextureCoordBuffer () const |
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virtual void | save (FXStream &store) const |
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virtual void | load (FXStream &store) |
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virtual | ~FXGLTriangleMesh () |
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| FXGLShape (FXfloat x, FXfloat y, FXfloat z, FXuint opts) |
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| FXGLShape (FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back) |
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| FXGLShape (const FXGLShape &orig) |
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virtual void | bounds (FXRangef &box) |
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virtual void | draw (FXGLViewer *viewer) |
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virtual void | hit (FXGLViewer *viewer) |
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virtual FXbool | canDrag () const |
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virtual FXbool | canDelete () const |
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virtual FXbool | drag (FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty) |
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void | setTipText (const FXString &text) |
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const FXString & | getTipText () const |
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void | setMaterial (FXint side, const FXMaterial &mtl) |
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void | getMaterial (FXint side, FXMaterial &mtl) const |
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| FXGLObject () |
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| FXGLObject (const FXGLObject &orig) |
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virtual FXGLObject * | identify (FXuint *path) |
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virtual | ~FXGLObject () |
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virtual long | onDefault (FXObject *, FXSelector, void *) |
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const FXchar * | getClassName () const |
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bool | isMemberOf (const FXMetaClass *metaclass) const |
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virtual long | tryHandle (FXObject *sender, FXSelector sel, void *ptr) |
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virtual | ~FXObject () |
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OpenGL Triangle Mesh Object.