|
| FXMat3f () |
|
| FXMat3f (const FXMat3f &other) |
|
| FXMat3f (FXfloat w) |
|
| FXMat3f (FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a20, FXfloat a21, FXfloat a22) |
|
| FXMat3f (const FXVec3f &a, const FXVec3f &b, const FXVec3f &c) |
|
| FXMat3f (const FXQuatf &quat) |
|
FXMat3f & | operator= (const FXMat3f &other) |
|
FXMat3f & | operator= (FXfloat w) |
|
FXMat3f & | set (const FXMat3f &other) |
|
FXMat3f & | set (FXfloat w) |
|
FXMat3f & | set (FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a20, FXfloat a21, FXfloat a22) |
|
FXMat3f & | set (const FXVec3f &a, const FXVec3f &b, const FXVec3f &c) |
|
FXMat3f & | set (const FXQuatf &quat) |
|
FXMat3f & | operator+= (const FXMat3f &w) |
|
FXMat3f & | operator-= (const FXMat3f &w) |
|
FXMat3f & | operator*= (FXfloat w) |
|
FXMat3f & | operator*= (const FXMat3f &w) |
|
FXMat3f & | operator/= (FXfloat w) |
|
FXVec3f & | operator[] (FXint i) |
|
const FXVec3f & | operator[] (FXint i) const |
|
| operator FXfloat * () |
|
| operator const FXfloat * () const |
|
FXMat3f | operator- () const |
|
FXMat3f | operator+ (const FXMat3f &w) const |
|
FXMat3f | operator- (const FXMat3f &w) const |
|
FXMat3f | operator* (const FXMat3f &w) const |
|
FXVec3f | operator* (const FXVec3f &v) const |
|
FXVec2f | operator* (const FXVec2f &v) const |
|
FXMat3f & | eye () |
|
FXMat3f & | rot (FXfloat c, FXfloat s) |
|
FXMat3f & | rot (FXfloat phi) |
|
FXMat3f & | trans (FXfloat tx, FXfloat ty) |
|
FXMat3f & | scale (FXfloat sx, FXfloat sy) |
|
FXMat3f & | scale (FXfloat s) |
|
FXfloat | det () const |
|
FXMat3f | transpose () const |
|
FXMat3f | invert () const |
|
Single-precision 3x3 matrix.