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FX::FXGLTriangleMesh Member List

This is the complete list of members for FX::FXGLTriangleMesh, including all inherited members.

bounds(FXRangef &box)FX::FXGLShapevirtual
canDelete() const FX::FXGLShapevirtual
canDrag() const FX::FXGLShapevirtual
copy()FX::FXGLTriangleMeshvirtual
drag(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty)FX::FXGLShapevirtual
draw(FXGLViewer *viewer)FX::FXGLShapevirtual
FXGLObject()FX::FXGLObjectinline
FXGLObject(const FXGLObject &orig)FX::FXGLObjectinline
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts)FX::FXGLShape
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back)FX::FXGLShape
FXGLShape(const FXGLShape &orig)FX::FXGLShape
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL)FX::FXGLTriangleMesh
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl)FX::FXGLTriangleMesh
FXGLTriangleMesh(const FXGLTriangleMesh &orig)FX::FXGLTriangleMesh
getClassName() const FX::FXObject
getColorBuffer() const FX::FXGLTriangleMeshinline
getMaterial(FXint side, FXMaterial &mtl) const FX::FXGLShape
getNormalBuffer() const FX::FXGLTriangleMeshinline
getTextureCoordBuffer() const FX::FXGLTriangleMeshinline
getTipText() const FX::FXGLShapeinline
getVertexBuffer() const FX::FXGLTriangleMeshinline
getVertexNumber() const FX::FXGLTriangleMeshinline
hit(FXGLViewer *viewer)FX::FXGLShapevirtual
ID_LAST enum valueFX::FXGLObject
identify(FXuint *path)FX::FXGLObjectvirtual
isMemberOf(const FXMetaClass *metaclass) const FX::FXObject
load(FXStream &store)FX::FXGLTriangleMeshvirtual
onDefault(FXObject *, FXSelector, void *)FX::FXObjectvirtual
save(FXStream &store) const FX::FXGLTriangleMeshvirtual
setColorBuffer(FXfloat *colors)FX::FXGLTriangleMeshinline
setMaterial(FXint side, const FXMaterial &mtl)FX::FXGLShape
setNormalBuffer(FXfloat *normals)FX::FXGLTriangleMeshinline
setTextureCoordBuffer(FXfloat *textures)FX::FXGLTriangleMeshinline
setTipText(const FXString &text)FX::FXGLShapeinline
setVertexBuffer(FXfloat *vertices)FX::FXGLTriangleMesh
setVertexNumber(FXint nvertices)FX::FXGLTriangleMeshinline
tryHandle(FXObject *sender, FXSelector sel, void *ptr)FX::FXObjectvirtual
~FXGLObject()FX::FXGLObjectinlinevirtual
~FXGLTriangleMesh()FX::FXGLTriangleMeshvirtual
~FXObject()FX::FXObjectvirtual

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