77 operator FXfloat*(){
return m[0];}
78 operator const FXfloat*()
const {
return m[0];}
84 FXMat4f
operator+(
const FXMat4f& w)
const;
85 FXMat4f
operator-(
const FXMat4f& w)
const;
86 FXMat4f
operator*(
const FXMat4f& w)
const;
95 FXVec4f
operator*(
const FXVec4f& v)
const;
96 FXVec3f
operator*(
const FXVec3f& v)
const;
111 FXMat4f& rot(
const FXQuatf& q);
117 FXMat4f& rot(
const FXVec3f& v,
FXfloat phi);
132 FXMat4f& look(
const FXVec3f& eye,
const FXVec3f& cntr,
const FXVec3f& vup);
136 FXMat4f& trans(
const FXVec3f& v);
141 FXMat4f& scale(
const FXVec3f& v);
147 FXMat4f transpose()
const;
150 FXMat4f invert()
const;
FXMat3d operator/(const FXMat3d &a, FXdouble x)
FXStream & operator>>(FXStream &store, FXDate &d)
#define FXAPI
Definition: fxdefs.h:122
int FXint
Definition: fxdefs.h:397
FXDate operator+(const FXDate &d, FXint x)
Definition: FXDate.h:148
Single-precision 4x4 matrix.
Definition: FXMat4f.h:32
FXint operator-(const FXDate &a, const FXDate &b)
Definition: FXDate.h:150
float FXfloat
Definition: fxdefs.h:398
FXStream & operator<<(FXStream &store, const FXDate &d)
FXMat3d operator*(FXdouble x, const FXMat3d &a)
Single-precision 4-element vector.
Definition: FXVec4f.h:35