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OpenNI 1.5.2
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Note that OpenNI has a different interface for a node implementation than the actual API of the node. However sometimes very similar, those interfaces are different.
The module's interfaces (C++ ones) are defined in file XnModuleCppInterface.h.
The following table lists current OpenNI node types and their module interface.
Node Type | Module Interface |
---|---|
Production Node | xn::ModuleProductionNode |
Device | xn::ModuleDevice |
Generator | xn::ModuleGenerator |
Recorder | xn::ModuleRecorder |
Player | xn::ModulePlayer |
Map Generator | xn::ModuleMapGenerator |
Depth Generator | xn::ModuleDepthGenerator |
Image Generator | xn::ModuleImageGenerator |
IR Generator | xn::ModuleIRGenerator |
Gestures Generator | xn::ModuleGestureGenerator |
Scene Analyzer | xn::ModuleSceneAnalyzer |
Hands Generator | xn::ModuleHandsGenerator |
User Generator | xn::ModuleUserGenerator |
Audio Generator | xn::ModuleAudioGenerator |
Codec | xn::ModuleCodec |
Script | xn::ModuleScriptNode |
Our newly created class should inherit virtually from the proper interface. For example, if we're creating a hand generator then our class declaration should start with:
class MyHandGenerator: public virtual xn::ModuleHandsGenerator { ... };