Sources/API/network.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
32 
33 #pragma once
34 
35 #ifdef WIN32
36 #pragma warning( disable : 4786)
37 #endif
38 
39 #ifdef __cplusplus_cli
40 #pragma managed(push, off)
41 #endif
42 
43 #include "Network/setupnetwork.h"
44 
45 #include "Network/Socket/dns_resolver.h"
46 #include "Network/Socket/dns_packet.h"
47 #include "Network/Socket/dns_resource_record.h"
48 #include "Network/Socket/socket_name.h"
49 #include "Network/Socket/tcp_connection.h"
50 #include "Network/Socket/tcp_listen.h"
51 #include "Network/Socket/udp_socket.h"
52 
53 #include "Network/Web/web_request.h"
54 #include "Network/Web/web_response.h"
55 #include "Network/Web/http_request_handler.h"
56 #include "Network/Web/http_request_handler_provider.h"
57 #include "Network/Web/http_server.h"
58 #include "Network/Web/http_server_connection.h"
59 
60 #include "Network/NetGame/client.h"
61 #include "Network/NetGame/connection.h"
62 #include "Network/NetGame/event.h"
63 #include "Network/NetGame/event_dispatcher_v0.h"
64 #include "Network/NetGame/event_dispatcher_v1.h"
65 #include "Network/NetGame/event_dispatcher_v2.h"
66 #include "Network/NetGame/event_dispatcher_v3.h"
67 #include "Network/NetGame/event_value.h"
68 #include "Network/NetGame/server.h"
69 
70 #include "Network/TLS/tls_connection.h"
71 
72 #ifdef __cplusplus_cli
73 #pragma managed(pop)
74 #endif
75 
76 #if defined(_MSC_VER)
77  #if !defined(_MT)
78  #error Your application is set to link with the single-threaded version of the run-time library. Go to project settings, in the C++ section, and change it to multi-threaded.
79  #endif
80  #if !defined(_DEBUG)
81  #if defined(DLL)
82  #pragma comment(lib, "clanNetwork-dll.lib")
83  #elif defined(_DLL)
84  #pragma comment(lib, "clanNetwork-static-mtdll.lib")
85  #else
86  #pragma comment(lib, "clanNetwork-static-mt.lib")
87  #endif
88  #else
89  #if defined(DLL)
90  #pragma comment(lib, "clanNetwork-dll-debug.lib")
91  #elif defined(_DLL)
92  #pragma comment(lib, "clanNetwork-static-mtdll-debug.lib")
93  #else
94  #pragma comment(lib, "clanNetwork-static-mt-debug.lib")
95  #endif
96  #endif
97  #pragma comment(lib, "ws2_32.lib")
98  #pragma comment(lib, "iphlpapi.lib")
99 #endif