event_dispatcher_v2.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "../api_network.h"
33 #include "event.h"
34 #include <map>
35 #include "../../Core/Signals/callback_v3.h"
36 
37 namespace clan
38 {
41 
42 template<typename ContextParam1, typename ContextParam2>
44 class CL_API_NETWORK NetGameEventDispatcher_v2
45 {
46 public:
48 
49  CallbackClass &func_event(const std::string &name) { return event_handlers[name]; }
50 
58  bool dispatch(const NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2);
59 
60 private:
61  std::map<std::string, CallbackClass> event_handlers;
62 };
63 
64 template<typename ContextParam1, typename ContextParam2>
65 bool NetGameEventDispatcher_v2<ContextParam1, ContextParam2>::dispatch(const NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2)
66 {
67  typename std::map<std::string, CallbackClass>::iterator it;
68  it = event_handlers.find(game_event.get_name());
69  if (it != event_handlers.end() && !it->second.is_null())
70  {
71  it->second.invoke(game_event, context1, context2);
72  return true;
73  }
74  else
75  {
76  return false;
77  }
78 }
79 
80 }
81 
83 
CallbackClass & func_event(const std::string &name)
Definition: event_dispatcher_v2.h:49
bool dispatch(const NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2)
Dispatch.
Definition: event_dispatcher_v2.h:65
NetGameEventDispatcher_v2.
Definition: event_dispatcher_v2.h:44
std::string get_name() const
Get Name.
Definition: Network/NetGame/event.h:93
NetGameEvent.
Definition: Network/NetGame/event.h:41
Callback_v3.
Definition: callback_v3.h:156
Callback_v3< const NetGameEvent &, ContextParam1, ContextParam2 > CallbackClass
Definition: event_dispatcher_v2.h:47