Download
Documentation
Development
Examples
Donations
Contributions
Forum
Main Page
Related Pages
Modules
Classes
Sources
API
Scene3D
Resources
scene_cache.h
1
/*
2
** ClanLib SDK
3
** Copyright (c) 1997-2013 The ClanLib Team
4
**
5
** This software is provided 'as-is', without any express or implied
6
** warranty. In no event will the authors be held liable for any damages
7
** arising from the use of this software.
8
**
9
** Permission is granted to anyone to use this software for any purpose,
10
** including commercial applications, and to alter it and redistribute it
11
** freely, subject to the following restrictions:
12
**
13
** 1. The origin of this software must not be misrepresented; you must not
14
** claim that you wrote the original software. If you use this software
15
** in a product, an acknowledgment in the product documentation would be
16
** appreciated but is not required.
17
** 2. Altered source versions must be plainly marked as such, and must not be
18
** misrepresented as being the original software.
19
** 3. This notice may not be removed or altered from any source distribution.
20
**
21
** Note: Some of the libraries ClanLib may link to may have additional
22
** requirements or restrictions.
23
**
24
** File Author(s):
25
**
26
** Magnus Norddahl
27
*/
28
29
30
#pragma once
31
32
#include "../api_scene3d.h"
33
#include "../../Core/Resources/resource.h"
34
#include "../../Display/Render/texture.h"
35
#include "../ModelData/model_data.h"
36
#include <memory>
37
#include <string>
38
39
namespace
clan
40
{
43
44
class
ModelData;
45
class
GraphicContext;
46
47
class
CL_API_SCENE
SceneCache
48
{
49
public
:
50
virtual
~SceneCache
() { }
51
virtual
std::shared_ptr<ModelData> get_model_data(
const
std::string &name) = 0;
52
virtual
Resource<Texture>
get_texture(
GraphicContext
&gc,
const
std::string &name,
bool
linear) = 0;
53
virtual
void
update_textures(
GraphicContext
&gc,
float
time_elapsed) = 0;
54
55
static
SceneCache
&
get
(
const
ResourceManager
&resources);
56
static
void
set(
ResourceManager
&resources,
const
std::shared_ptr<SceneCache> &cache);
57
};
58
59
}
60
clan::Resource
Resource proxy of a specific type.
Definition:
resource.h:59
clan::SceneCache::~SceneCache
virtual ~SceneCache()
Definition:
scene_cache.h:50
clan::ResourceManager
Resource manager.
Definition:
resource_manager.h:45
clan::SceneCache
Definition:
scene_cache.h:47
clan::GraphicContext
Interface to drawing graphics.
Definition:
graphic_context.h:257