#include <audio_object.h>
clan::AudioObject::AudioObject |
( |
| ) |
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clan::AudioObject::AudioObject |
( |
AudioWorld & |
world | ) |
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float clan::AudioObject::get_attenuation_begin |
( |
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const |
float clan::AudioObject::get_attenuation_end |
( |
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const |
Vec3f clan::AudioObject::get_position |
( |
| ) |
const |
float clan::AudioObject::get_volume |
( |
| ) |
const |
bool clan::AudioObject::is_ambience |
( |
| ) |
const |
bool clan::AudioObject::is_looping |
( |
| ) |
const |
bool clan::AudioObject::is_null |
( |
| ) |
const |
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inline |
bool clan::AudioObject::is_playing |
( |
| ) |
const |
void clan::AudioObject::play |
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void clan::AudioObject::set_ambience |
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bool |
ambience | ) |
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void clan::AudioObject::set_attenuation_begin |
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float |
distance | ) |
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void clan::AudioObject::set_attenuation_end |
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float |
distance | ) |
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void clan::AudioObject::set_looping |
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bool |
loop | ) |
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void clan::AudioObject::set_position |
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const Vec3f & |
position | ) |
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void clan::AudioObject::set_sound |
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const std::string & |
id | ) |
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void clan::AudioObject::set_sound |
( |
const SoundBuffer & |
buffer | ) |
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void clan::AudioObject::set_volume |
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float |
volume | ) |
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void clan::AudioObject::stop |
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| ) |
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friend class AudioWorld_Impl |
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friend |
The documentation for this class was generated from the following file: