server.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "../api_network.h"
33 
34 #include "connection_site.h" // TODO: Remove
35 #include "../../Core/System/event.h"
36 #include "../../Core/Signals/signal_v1.h"
37 #include "../../Core/Signals/signal_v2.h"
38 
39 namespace clan
40 {
43 
44 class NetGameEvent;
45 class NetGameConnection;
46 class NetGameServer_Impl;
47 
49 class CL_API_NETWORK NetGameServer : NetGameConnectionSite
50 {
51 public:
52  NetGameServer();
53  ~NetGameServer();
54 
58  void start(const std::string &port);
59 
64  void start(const std::string &address, const std::string &port);
65 
67  void process_events();
68 
70  void stop();
71 
75  void send_event(const NetGameEvent &game_event);
76 
77  Signal_v1<NetGameConnection *> &sig_client_connected();
78  Signal_v2<NetGameConnection *, const std::string &> &sig_client_disconnected();
80 
81 private:
82 
84  void listen_thread_main();
85 
89  void add_network_event(const NetGameNetworkEvent &e);
90 
91  std::shared_ptr<NetGameServer_Impl> impl;
92 };
93 
94 }
95 
97 
NetGameServer.
Definition: server.h:49
NetGameConnectionSite.
Definition: connection_site.h:42
Signal_v2.
Definition: signal_v2.h:110
Signal_v1.
Definition: signal_v1.h:110
NetGameEvent.
Definition: Network/NetGame/event.h:41