mouse_joint.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Arkadiusz Kalinowski
27 */
28 
29 
30 
31 #pragma once
32 
33 #include "../../api_physics2d.h"
34 #include "joint.h"
35 #include <memory>
36 
37 namespace clan
38 {
41 
42  class MouseJointDescription;
43  class MouseJoint_Impl;
44  class PhysicsContext;
45  class Pointf;
46 
48 class CL_API_PHYSICS MouseJoint : public Joint
49 {
50 
53 public:
55  MouseJoint();
56 
60  MouseJoint(PhysicsContext &pc, const MouseJointDescription &description);
61 
62  virtual ~MouseJoint();
63 
67 public:
68 
70  bool is_null() const { return !impl; }
71 
73  void throw_if_null() const;
74 
76  bool is_active() const;
77 
81 public:
82  MouseJoint &operator =(const MouseJoint &copy);
83 
84  bool grab(const Vec2f &target) const;
85  bool grab(const Pointf &target) const;
86  bool grab(const float x, const float y) const;
87  bool grab(const int x, const int y) const;
88 
89  void release();
90 
91  //Add us
92  // Clone the concrete MouseJoint
93  //virtual MouseJoint *Clone () const = 0;
94 
95  //virtual int GetChildCount () const = 0;
96  //virtual bool TestPoint (const Vec2f &transformation, const Vec2f &point) const = 0;
97 
98  //virtual bool RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const = 0;
99  //virtual void ComputeAABB (b2AABB *aabb, const b2Transform &xf, int32 childIndex) const = 0;
100  //virtual void ComputeMass (b2MassData *massData, float32 density) const = 0;
101  //Add us
102 
103 };
104 
105 }
106 
107 /// \}
MouseJointDescription class.
Definition: mouse_joint_description.h:47
Joint class.
Definition: joint.h:63
bool is_null() const
Returns true if this object is invalid.
Definition: mouse_joint.h:70
MouseJoint class.
Definition: mouse_joint.h:48
Definition: physics_context.h:45
2D (x,y) point structure - Float
Definition: point.h:73