Bone data. More...
#include <model_data_bone.h>
Public Member Functions | |
ModelDataBone () | |
Public Attributes | |
bool | billboarded |
ModelDataAnimationData < Quaternionf > | orientation |
short | parent_bone |
Vec3f | pivot |
ModelDataAnimationData< Vec3f > | position |
ModelDataAnimationData< Vec3f > | scale |
Bone data.
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inline |
bool clan::ModelDataBone::billboarded |
ModelDataAnimationData<Quaternionf> clan::ModelDataBone::orientation |
short clan::ModelDataBone::parent_bone |
Vec3f clan::ModelDataBone::pivot |
ModelDataAnimationData<Vec3f> clan::ModelDataBone::position |
ModelDataAnimationData<Vec3f> clan::ModelDataBone::scale |