/************************************************************************
*
* Purpose:
* Author: M J Leslie
* Date: 26-Oct-98
*
************************************************************************/
#include <stdlib.h>
#include <iostream.h> // Instead of stdio.h
// ... The base class 'Fabric'
// ... is no different to normal.
class Fabric
{
public:
Fabric() {};
~Fabric(){};
SetSize(int x, int y)
{
Length = x;
Width = y;
}
SetColour(char *C)
{
strcpy(Colour, C);
}
private:
int Length;
int Width;
char Colour[20];
};
// ... The derived class 'Tent'
// ... names 'Fabric' as a base class.
class Tent : public Fabric
{
public:
Tent() {};
~Tent() {};
SetNumOfPoles(int P)
{
Poles = P;
}
private:
int Poles;
};
// ... The derived class 'Clothes' also
// ... names 'Fabric' as a base class.
class Clothes : public Fabric
{
public:
Clothes() {};
~Clothes() {};
void SetNumOfButtons(int B)
{
Buttons = B;
};
int GetNumOfButtons(void)
{
return (Buttons);
};
private:
int Buttons;
};
// ... Function definitions.
void Init(Fabric &Material);
main()
{
Tent Frame;
Clothes Jacket;
// ... Initialise using the derived methods.
Init(Frame);
Init(Jacket);
// .. Initialise using the unique methods.
Frame.SetNumOfPoles(5);
Jacket.SetNumOfButtons(2);
}
void Init(Fabric &Material)
{
Material.SetColour("Red");
Material.SetSize (10, 20);
}
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