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FX::FXMat4f Class Reference

Single-precision 4x4 matrix. More...

#include <FXMat4f.h>

List of all members.

Public Member Functions

 FXMat4f ()
 FXMat4f (FXfloat w)
 FXMat4f (FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a03, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a13, FXfloat a20, FXfloat a21, FXfloat a22, FXfloat a23, FXfloat a30, FXfloat a31, FXfloat a32, FXfloat a33)
 FXMat4f (const FXVec4f &a, const FXVec4f &b, const FXVec4f &c, const FXVec4f &d)
 FXMat4f (const FXMat4f &other)
FXMat4foperator= (const FXMat4f &other)
FXMat4foperator= (FXfloat w)
FXMat4fset (const FXMat4f &other)
FXMat4fset (FXfloat w)
FXMat4fset (FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a03, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a13, FXfloat a20, FXfloat a21, FXfloat a22, FXfloat a23, FXfloat a30, FXfloat a31, FXfloat a32, FXfloat a33)
FXMat4fset (const FXVec4f &a, const FXVec4f &b, const FXVec4f &c, const FXVec4f &d)
FXMat4foperator+= (const FXMat4f &w)
FXMat4foperator-= (const FXMat4f &w)
FXMat4foperator*= (FXfloat w)
FXMat4foperator*= (const FXMat4f &w)
FXMat4foperator/= (FXfloat w)
FXVec4foperator[] (FXint i)
const FXVec4foperator[] (FXint i) const
 operator FXfloat * ()
 operator const FXfloat * () const
FXMat4f operator- () const
FXMat4f operator+ (const FXMat4f &w) const
FXMat4f operator- (const FXMat4f &w) const
FXMat4f operator* (const FXMat4f &w) const
FXVec4f operator* (const FXVec4f &v) const
FXVec3f operator* (const FXVec3f &v) const
FXMat4feye ()
FXMat4fortho (FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon)
FXMat4ffrustum (FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon)
FXMat4fleft ()
FXMat4frot (const FXQuatf &q)
FXMat4frot (const FXVec3f &v, FXfloat c, FXfloat s)
FXMat4frot (const FXVec3f &v, FXfloat phi)
FXMat4fxrot (FXfloat c, FXfloat s)
FXMat4fxrot (FXfloat phi)
FXMat4fyrot (FXfloat c, FXfloat s)
FXMat4fyrot (FXfloat phi)
FXMat4fzrot (FXfloat c, FXfloat s)
FXMat4fzrot (FXfloat phi)
FXMat4flook (const FXVec3f &eye, const FXVec3f &cntr, const FXVec3f &vup)
FXMat4ftrans (FXfloat tx, FXfloat ty, FXfloat tz)
FXMat4ftrans (const FXVec3f &v)
FXMat4fscale (FXfloat sx, FXfloat sy, FXfloat sz)
FXMat4fscale (FXfloat s)
FXMat4fscale (const FXVec3f &v)
FXfloat det () const
FXMat4f transpose () const
FXMat4f invert () const

Friends

FXMat4f operator* (FXfloat x, const FXMat4f &a)
FXMat4f operator* (const FXMat4f &a, FXfloat x)
FXMat4f operator/ (const FXMat4f &a, FXfloat x)
FXMat4f operator/ (FXfloat x, const FXMat4f &a)
FXStreamoperator<< (FXStream &store, const FXMat4f &m)
FXStreamoperator>> (FXStream &store, FXMat4f &m)


Detailed Description

Single-precision 4x4 matrix.

Constructor & Destructor Documentation

FX::FXMat4f::FXMat4f (  )  [inline]

Constructors.

FX::FXMat4f::FXMat4f ( FXfloat  w  ) 

FX::FXMat4f::FXMat4f ( FXfloat  a00,
FXfloat  a01,
FXfloat  a02,
FXfloat  a03,
FXfloat  a10,
FXfloat  a11,
FXfloat  a12,
FXfloat  a13,
FXfloat  a20,
FXfloat  a21,
FXfloat  a22,
FXfloat  a23,
FXfloat  a30,
FXfloat  a31,
FXfloat  a32,
FXfloat  a33 
)

FX::FXMat4f::FXMat4f ( const FXVec4f a,
const FXVec4f b,
const FXVec4f c,
const FXVec4f d 
)

FX::FXMat4f::FXMat4f ( const FXMat4f other  ) 


Member Function Documentation

FXMat4f& FX::FXMat4f::operator= ( const FXMat4f other  ) 

Assignment.

FXMat4f& FX::FXMat4f::operator= ( FXfloat  w  ) 

FXMat4f& FX::FXMat4f::set ( const FXMat4f other  ) 

Set value from another matrix.

FXMat4f& FX::FXMat4f::set ( FXfloat  w  ) 

Set value from scalar.

FXMat4f& FX::FXMat4f::set ( FXfloat  a00,
FXfloat  a01,
FXfloat  a02,
FXfloat  a03,
FXfloat  a10,
FXfloat  a11,
FXfloat  a12,
FXfloat  a13,
FXfloat  a20,
FXfloat  a21,
FXfloat  a22,
FXfloat  a23,
FXfloat  a30,
FXfloat  a31,
FXfloat  a32,
FXfloat  a33 
)

Set value from components.

FXMat4f& FX::FXMat4f::set ( const FXVec4f a,
const FXVec4f b,
const FXVec4f c,
const FXVec4f d 
)

Set value from four vectors.

FXMat4f& FX::FXMat4f::operator+= ( const FXMat4f w  ) 

Assignment operators.

FXMat4f& FX::FXMat4f::operator-= ( const FXMat4f w  ) 

FXMat4f& FX::FXMat4f::operator*= ( FXfloat  w  ) 

FXMat4f& FX::FXMat4f::operator*= ( const FXMat4f w  ) 

FXMat4f& FX::FXMat4f::operator/= ( FXfloat  w  ) 

FXVec4f& FX::FXMat4f::operator[] ( FXint  i  )  [inline]

Indexing.

const FXVec4f& FX::FXMat4f::operator[] ( FXint  i  )  const [inline]

FX::FXMat4f::operator FXfloat * (  )  [inline]

Conversion.

FX::FXMat4f::operator const FXfloat * (  )  const [inline]

FXMat4f FX::FXMat4f::operator- (  )  const

Unary minus.

FXMat4f FX::FXMat4f::operator+ ( const FXMat4f w  )  const

Matrix and matrix.

FXMat4f FX::FXMat4f::operator- ( const FXMat4f w  )  const

FXMat4f FX::FXMat4f::operator* ( const FXMat4f w  )  const

FXVec4f FX::FXMat4f::operator* ( const FXVec4f v  )  const

Multiply matrix and vector.

FXVec3f FX::FXMat4f::operator* ( const FXVec3f v  )  const

FXMat4f& FX::FXMat4f::eye (  ) 

Set identity matrix.

FXMat4f& FX::FXMat4f::ortho ( FXfloat  left,
FXfloat  right,
FXfloat  bottom,
FXfloat  top,
FXfloat  hither,
FXfloat  yon 
)

Orthographic projection.

FXMat4f& FX::FXMat4f::frustum ( FXfloat  left,
FXfloat  right,
FXfloat  bottom,
FXfloat  top,
FXfloat  hither,
FXfloat  yon 
)

Perspective projection.

FXMat4f& FX::FXMat4f::left (  ) 

Multiply by left-hand matrix.

FXMat4f& FX::FXMat4f::rot ( const FXQuatf q  ) 

Multiply by rotation about unit-quaternion.

FXMat4f& FX::FXMat4f::rot ( const FXVec3f v,
FXfloat  c,
FXfloat  s 
)

Multiply by rotation c,s about axis.

FXMat4f& FX::FXMat4f::rot ( const FXVec3f v,
FXfloat  phi 
)

Multiply by rotation of phi about axis.

FXMat4f& FX::FXMat4f::xrot ( FXfloat  c,
FXfloat  s 
)

Multiply by x-rotation.

FXMat4f& FX::FXMat4f::xrot ( FXfloat  phi  ) 

FXMat4f& FX::FXMat4f::yrot ( FXfloat  c,
FXfloat  s 
)

Multiply by y-rotation.

FXMat4f& FX::FXMat4f::yrot ( FXfloat  phi  ) 

FXMat4f& FX::FXMat4f::zrot ( FXfloat  c,
FXfloat  s 
)

Multiply by z-rotation.

FXMat4f& FX::FXMat4f::zrot ( FXfloat  phi  ) 

FXMat4f& FX::FXMat4f::look ( const FXVec3f eye,
const FXVec3f cntr,
const FXVec3f vup 
)

Look at.

FXMat4f& FX::FXMat4f::trans ( FXfloat  tx,
FXfloat  ty,
FXfloat  tz 
)

Multiply by translation.

FXMat4f& FX::FXMat4f::trans ( const FXVec3f v  ) 

FXMat4f& FX::FXMat4f::scale ( FXfloat  sx,
FXfloat  sy,
FXfloat  sz 
)

Multiply by scaling.

FXMat4f& FX::FXMat4f::scale ( FXfloat  s  ) 

FXMat4f& FX::FXMat4f::scale ( const FXVec3f v  ) 

FXfloat FX::FXMat4f::det (  )  const

Determinant.

FXMat4f FX::FXMat4f::transpose (  )  const

Transpose.

FXMat4f FX::FXMat4f::invert (  )  const

Invert.


Friends And Related Function Documentation

FXMat4f operator* ( FXfloat  x,
const FXMat4f a 
) [friend]

Other operators.

FXMat4f operator* ( const FXMat4f a,
FXfloat  x 
) [friend]

FXMat4f operator/ ( const FXMat4f a,
FXfloat  x 
) [friend]

FXMat4f operator/ ( FXfloat  x,
const FXMat4f a 
) [friend]

FXStream& operator<< ( FXStream store,
const FXMat4f m 
) [friend]

Save to a stream.

FXStream& operator>> ( FXStream store,
FXMat4f m 
) [friend]

Load from a stream.

Copyright © 1997-2005 Jeroen van der Zijp