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#include <FXSpheref.h>
FX::FXSpheref::FXSpheref | ( | ) | [inline] |
Default constructor.
FX::FXSpheref::FXSpheref | ( | const FXSpheref & | sphere | ) | [inline] |
Copy constructor.
Initialize from center and radius.
Initialize from center and radius.
FX::FXSpheref::FXSpheref | ( | const FXRangef & | bounds | ) |
Initialize sphere to fully contain the given bounding box.
Set value from center and radius.
Set value from center and radius.
bool FX::FXSpheref::operator== | ( | const FXSpheref & | s | ) | const [inline] |
bool FX::FXSpheref::operator!= | ( | const FXSpheref & | s | ) | const [inline] |
FXfloat FX::FXSpheref::diameter | ( | ) | const [inline] |
Diameter of sphere.
bool FX::FXSpheref::empty | ( | ) | const [inline] |
Test if empty.
Test if sphere contains point x,y,z.
bool FX::FXSpheref::contains | ( | const FXVec3f & | p | ) | const |
Test if sphere contains point p.
bool FX::FXSpheref::contains | ( | const FXRangef & | box | ) | const |
Test if sphere properly contains another box.
bool FX::FXSpheref::contains | ( | const FXSpheref & | sphere | ) | const |
Test if sphere properly contains another sphere.
Expand radius to include point.
Expand radius to include sphere.
Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1.
Intersect sphere with ray u-v.
Save object to a stream.
Referenced by operator!=(), operator=(), and operator==().
Referenced by operator!=(), operator=(), and operator==().
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