Uranium
Application Framework
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A SceneNode subclass that provides a camera object. More...
Public Member Functions | |
def | __init__ |
def | __deepcopy__ |
def | setMeshData |
def | getAutoAdjustViewPort |
def | setAutoAdjustViewPort |
def | getProjectionMatrix |
Get the projection matrix of this camera. More... | |
def | getViewportWidth |
def | setViewportWidth |
def | setViewPortHeight |
def | setViewportSize |
def | getViewportHeight |
def | setWindowSize |
def | getWindowSize |
def | setProjectionMatrix |
Set the projection matrix of this camera. More... | |
def | isPerspective |
def | setPerspective |
def | getRay |
Get a ray from the camera into the world. More... | |
def | project |
Project a 3D position onto the 2D view plane. More... | |
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def | __init__ |
Construct a scene node. More... | |
def | __deepcopy__ |
def | setCenterPosition |
Set the center position of this node. More... | |
def | getParent |
Get the parent of this node. More... | |
def | getMirror |
def | setMirror |
def | getBoundingBoxMesh |
Get the MeshData of the bounding box. More... | |
def | calculateBoundingBoxMesh |
(re)Calculate the bounding box mesh. More... | |
def | addDecorator |
Add a SceneNodeDecorator to this SceneNode. More... | |
def | getDecorators |
Get all SceneNodeDecorators that decorate this SceneNode. More... | |
def | getDecorator |
Get SceneNodeDecorators by type. More... | |
def | removeDecorators |
Remove all decorators. | |
def | removeDecorator |
Remove decorator by type. More... | |
def | callDecoration |
Call a decoration of this SceneNode. More... | |
def | hasDecoration |
Does this SceneNode have a certain Decoration (as defined by a Decorator) More... | |
def | getName |
def | setName |
def | getDepth |
How many nodes is this node removed from the root? More... | |
def | setParent |
Set the parent of this object. More... | |
def | isVisible |
Get the visibility of this node. More... | |
def | setVisible |
Set the visibility of this SceneNode. More... | |
def | getMeshData |
Get the (original) mesh data from the scene node/object. More... | |
def | getMeshDataTransformed |
Get the transformed mesh data from the scene node/object, based on the transformation of scene nodes wrt root. More... | |
def | getMeshDataTransformedVertices |
Get the transformed vertices from this scene node/object, based on the transformation of scene nodes wrt root. More... | |
def | getMeshDataTransformedNormals |
Get the transformed normals from this scene node/object, based on the transformation of scene nodes wrt root. More... | |
def | setMeshData |
Set the mesh of this node/object. More... | |
def | addChild |
Add a child to this node and set it's parent as this node. More... | |
def | removeChild |
remove a single child More... | |
def | removeAllChildren |
Removes all children and its children's children. More... | |
def | getChildren |
Get the list of direct children. More... | |
def | hasChildren |
def | getAllChildren |
Get list of all children (including it's children children children etc.) More... | |
def | getWorldTransformation |
Computes and returns the transformation from world to local space. More... | |
def | getLocalTransformation |
Returns the local transformation with respect to its parent. More... | |
def | setTransformation |
def | getOrientation |
Get the local orientation value. More... | |
def | getWorldOrientation |
def | rotate |
Rotate the scene object (and thus its children) by given amount. More... | |
def | setOrientation |
Set the local orientation of this scene node. More... | |
def | getScale |
Get the local scaling value. More... | |
def | getWorldScale |
def | scale |
Scale the scene object (and thus its children) by given amount. More... | |
def | setScale |
Set the local scale value. More... | |
def | getPosition |
Get the local position. More... | |
def | getWorldPosition |
Get the position of this scene node relative to the world. More... | |
def | translate |
Translate the scene object (and thus its children) by given amount. More... | |
def | setPosition |
Set the local position value. More... | |
def | lookAt |
Rotate this scene node in such a way that it is looking at target. More... | |
def | render |
Can be overridden by child nodes if they need to perform special rendering. More... | |
def | isEnabled |
Get whether this SceneNode is enabled, that is, it can be modified in any way. More... | |
def | setEnabled |
Set whether this SceneNode is enabled. More... | |
def | isSelectable |
Get whether this SceneNode can be selected. More... | |
def | setSelectable |
Set whether this SceneNode can be selected. More... | |
def | getBoundingBox |
Get the bounding box of this node and its children. More... | |
def | setCalculateBoundingBox |
Set whether or not to calculate the bounding box for this node. More... | |
def | getShear |
def | getSetting |
def | setSetting |
def | __str__ |
String output for debugging. More... | |
Additional Inherited Members | |
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tuple | decoratorsChanged = Signal() |
Signal for when a SceneNodeDecorator is added / removed. More... | |
tuple | parentChanged = Signal() |
Emitted whenever the parent changes. More... | |
tuple | meshDataChanged = Signal() |
Emitted whenever the attached mesh data object changes. More... | |
tuple | childrenChanged = Signal() |
Emitted whenever the list of children of this object or any child object changes. More... | |
tuple | transformationChanged = Signal() |
Signal. More... | |
tuple | boundingBoxChanged = Signal() |
A SceneNode subclass that provides a camera object.
The camera provides a projection matrix and its transformation matrix can be used as view matrix.
def UM.Scene.Camera.Camera.getProjectionMatrix | ( | self, | |
Matrix | |||
) |
Get the projection matrix of this camera.
def UM.Scene.Camera.Camera.getRay | ( | self, | |
x | |||
) |
Get a ray from the camera into the world.
This will create a ray from the camera's origin, passing through (x, y) on the near plane and continuing based on the projection matrix.
x | The X coordinate on the near plane this ray should pass through. |
y | The Y coordinate on the near plane this ray should pass through. |
def UM.Scene.Camera.Camera.project | ( | self, | |
position | |||
) |
Project a 3D position onto the 2D view plane.
def UM.Scene.Camera.Camera.setProjectionMatrix | ( | self, | |
matrix | |||
) |
Set the projection matrix of this camera.
matrix | The projection matrix to use for this camera. |