KGameProperty< type > Member List

This is the complete list of members for KGameProperty< type >, including all inherited members.

changeValue(type v)KGameProperty< type > [inline]
CmdAppend enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdAt enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdClear enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdFill enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdInsert enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdLock enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdRemove enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdResize enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdSort enum value (defined in KGamePropertyBase)KGamePropertyBase
command(QDataStream &stream, int msgid, bool isSender=false)KGamePropertyBase [virtual]
emitSignal()KGamePropertyBase [protected]
id() constKGamePropertyBase [inline]
IdAsyncInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdAutomatic enum value (defined in KGamePropertyBase)KGamePropertyBase
IdCommand enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGameStatus enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGrabInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGroup enum value (defined in KGamePropertyBase)KGamePropertyBase
IdMaxPlayer enum value (defined in KGamePropertyBase)KGamePropertyBase
IdMinPlayer enum value (defined in KGamePropertyBase)KGamePropertyBase
IdName enum value (defined in KGamePropertyBase)KGamePropertyBase
IdReleaseInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdTurn enum value (defined in KGamePropertyBase)KGamePropertyBase
IdUser enum value (defined in KGamePropertyBase)KGamePropertyBase
IdUserId enum value (defined in KGamePropertyBase)KGamePropertyBase
isDirty() constKGamePropertyBase [inline]
isEmittingSignal() constKGamePropertyBase [inline]
isLocked() constKGamePropertyBase [inline]
isOptimized() constKGamePropertyBase [inline]
KGameProperty(int id, KGamePropertyHandler *owner)KGameProperty< type > [inline]
KGameProperty()KGameProperty< type > [inline]
KGamePropertyBase(int id, KGamePropertyHandler *owner)KGamePropertyBase
KGamePropertyBase(int id, KGame *parent)KGamePropertyBase
KGamePropertyBase(int id, KPlayer *parent)KGamePropertyBase
KGamePropertyBase()KGamePropertyBase
load(QDataStream &s)KGameProperty< type > [inline, virtual]
lock()KGamePropertyBase
mFlags (defined in KGamePropertyBase)KGamePropertyBase [protected]
mOwnerKGamePropertyBase [protected]
operator type() constKGameProperty< type > [inline]
operator=(const type &t)KGameProperty< type > [inline]
operator=(const KGameProperty &property)KGameProperty< type > [inline]
policy() constKGamePropertyBase [inline]
PolicyClean enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyDirty enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyLocal enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyUndefined enum value (defined in KGamePropertyBase)KGamePropertyBase
PropertyCommandIds enum nameKGamePropertyBase
PropertyDataIds enum nameKGamePropertyBase
PropertyPolicy enum nameKGamePropertyBase
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0)KGamePropertyBase
registerData(int id, KGamePropertyHandler *owner, QString name=0)KGamePropertyBase
registerData(int id, KGame *owner, QString name=0)KGamePropertyBase
registerData(int id, KPlayer *owner, QString name=0)KGamePropertyBase
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0)KGamePropertyBase
save(QDataStream &stream)KGameProperty< type > [inline, virtual]
send(type v)KGameProperty< type > [inline]
sendProperty()KGamePropertyBase [protected]
sendProperty(const QByteArray &b)KGamePropertyBase [protected]
setDirty(bool d)KGamePropertyBase [inline, protected]
setEmittingSignal(bool p)KGamePropertyBase [inline]
setLocal(type v)KGameProperty< type > [inline]
setLock(bool l)KGamePropertyBase [protected]
setOptimized(bool p)KGamePropertyBase [inline]
setPolicy(PropertyPolicy p)KGamePropertyBase [inline]
setValue(type v)KGameProperty< type > [inline]
typeinfo()KGameProperty< type > [inline, virtual]
unlock(bool force=false)KGamePropertyBase
unregisterData()KGamePropertyBase
value() constKGameProperty< type > [inline]
~KGameProperty()KGameProperty< type > [inline, virtual]
~KGamePropertyBase()KGamePropertyBase [virtual]
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