, including all inherited members.
changeValue(type v) | KGameProperty< type > | [inline] |
CmdAppend enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdAt enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdClear enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdFill enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdInsert enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdLock enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdRemove enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdResize enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdSort enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
command(QDataStream &stream, int msgid, bool isSender=false) | KGamePropertyBase | [virtual] |
emitSignal() | KGamePropertyBase | [protected] |
id() const | KGamePropertyBase | [inline] |
IdAsyncInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdAutomatic enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdCommand enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGameStatus enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGrabInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGroup enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdMaxPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdMinPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdName enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdReleaseInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdTurn enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdUser enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdUserId enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
isDirty() const | KGamePropertyBase | [inline] |
isEmittingSignal() const | KGamePropertyBase | [inline] |
isLocked() const | KGamePropertyBase | [inline] |
isOptimized() const | KGamePropertyBase | [inline] |
KGameProperty(int id, KGamePropertyHandler *owner) | KGameProperty< type > | [inline] |
KGameProperty() | KGameProperty< type > | [inline] |
KGamePropertyBase(int id, KGamePropertyHandler *owner) | KGamePropertyBase | |
KGamePropertyBase(int id, KGame *parent) | KGamePropertyBase | |
KGamePropertyBase(int id, KPlayer *parent) | KGamePropertyBase | |
KGamePropertyBase() | KGamePropertyBase | |
load(QDataStream &s) | KGameProperty< type > | [inline, virtual] |
lock() | KGamePropertyBase | |
mFlags (defined in KGamePropertyBase) | KGamePropertyBase | [protected] |
mOwner | KGamePropertyBase | [protected] |
operator type() const | KGameProperty< type > | [inline] |
operator=(const type &t) | KGameProperty< type > | [inline] |
operator=(const KGameProperty &property) | KGameProperty< type > | [inline] |
policy() const | KGamePropertyBase | [inline] |
PolicyClean enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyDirty enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyLocal enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyUndefined enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PropertyCommandIds enum name | KGamePropertyBase | |
PropertyDataIds enum name | KGamePropertyBase | |
PropertyPolicy enum name | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0) | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, QString name=0) | KGamePropertyBase | |
registerData(int id, KGame *owner, QString name=0) | KGamePropertyBase | |
registerData(int id, KPlayer *owner, QString name=0) | KGamePropertyBase | |
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0) | KGamePropertyBase | |
save(QDataStream &stream) | KGameProperty< type > | [inline, virtual] |
send(type v) | KGameProperty< type > | [inline] |
sendProperty() | KGamePropertyBase | [protected] |
sendProperty(const QByteArray &b) | KGamePropertyBase | [protected] |
setDirty(bool d) | KGamePropertyBase | [inline, protected] |
setEmittingSignal(bool p) | KGamePropertyBase | [inline] |
setLocal(type v) | KGameProperty< type > | [inline] |
setLock(bool l) | KGamePropertyBase | [protected] |
setOptimized(bool p) | KGamePropertyBase | [inline] |
setPolicy(PropertyPolicy p) | KGamePropertyBase | [inline] |
setValue(type v) | KGameProperty< type > | [inline] |
typeinfo() | KGameProperty< type > | [inline, virtual] |
unlock(bool force=false) | KGamePropertyBase | |
unregisterData() | KGamePropertyBase | |
value() const | KGameProperty< type > | [inline] |
~KGameProperty() | KGameProperty< type > | [inline, virtual] |
~KGamePropertyBase() | KGamePropertyBase | [virtual] |