, including all inherited members.
append(const type &d) | KGamePropertyList< type > | [inline] |
clear() | KGamePropertyList< type > | [inline] |
CmdAppend enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdAt enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdClear enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdFill enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdInsert enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdLock enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdRemove enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdResize enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdSort enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
command(QDataStream &s, int cmd, bool) | KGamePropertyList< type > | [inline, virtual] |
ConstIterator typedef | KGamePropertyList< type > | |
emitSignal() | KGamePropertyBase | [protected] |
erase(Iterator it) | KGamePropertyList< type > | [inline] |
extractProperty(const QByteArray &b) | KGamePropertyList< type > | [inline, protected] |
findIterator(Iterator me) | KGamePropertyList< type > | [inline] |
id() const | KGamePropertyBase | [inline] |
IdAsyncInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdAutomatic enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdCommand enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGameStatus enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGrabInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGroup enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdMaxPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdMinPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdName enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdReleaseInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdTurn enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdUser enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdUserId enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
insert(Iterator it, const type &d) | KGamePropertyList< type > | [inline] |
isDirty() const | KGamePropertyBase | [inline] |
isEmittingSignal() const | KGamePropertyBase | [inline] |
isLocked() const | KGamePropertyBase | [inline] |
isOptimized() const | KGamePropertyBase | [inline] |
Iterator typedef | KGamePropertyList< type > | |
KGamePropertyBase(int id, KGamePropertyHandler *owner) | KGamePropertyBase | |
KGamePropertyBase(int id, KGame *parent) | KGamePropertyBase | |
KGamePropertyBase(int id, KPlayer *parent) | KGamePropertyBase | |
KGamePropertyBase() | KGamePropertyBase | |
KGamePropertyList() | KGamePropertyList< type > | [inline] |
KGamePropertyList(const KGamePropertyList< type > &a) | KGamePropertyList< type > | [inline] |
load(QDataStream &s) | KGamePropertyList< type > | [inline, virtual] |
lock() | KGamePropertyBase | |
mFlags (defined in KGamePropertyBase) | KGamePropertyBase | [protected] |
mOwner | KGamePropertyBase | [protected] |
policy() const | KGamePropertyBase | [inline] |
PolicyClean enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyDirty enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyLocal enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyUndefined enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
prepend(const type &d) | KGamePropertyList< type > | [inline] |
PropertyCommandIds enum name | KGamePropertyBase | |
PropertyDataIds enum name | KGamePropertyBase | |
PropertyPolicy enum name | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0) | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, QString name=0) | KGamePropertyBase | |
registerData(int id, KGame *owner, QString name=0) | KGamePropertyBase | |
registerData(int id, KPlayer *owner, QString name=0) | KGamePropertyBase | |
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0) | KGamePropertyBase | |
remove(Iterator it) | KGamePropertyList< type > | [inline] |
remove(const type &d) | KGamePropertyList< type > | [inline] |
save(QDataStream &s) | KGamePropertyList< type > | [inline, virtual] |
sendProperty() | KGamePropertyBase | [protected] |
sendProperty(const QByteArray &b) | KGamePropertyBase | [protected] |
setDirty(bool d) | KGamePropertyBase | [inline, protected] |
setEmittingSignal(bool p) | KGamePropertyBase | [inline] |
setLock(bool l) | KGamePropertyBase | [protected] |
setOptimized(bool p) | KGamePropertyBase | [inline] |
setPolicy(PropertyPolicy p) | KGamePropertyBase | [inline] |
typeinfo() | KGamePropertyBase | [inline, virtual] |
unlock(bool force=false) | KGamePropertyBase | |
unregisterData() | KGamePropertyBase | |
~KGamePropertyBase() | KGamePropertyBase | [virtual] |