kgamesequence.h
00001 /* 00002 This file is part of the KDE games library 00003 Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de) 00004 Copyright (C) 2003 Martin Heni (martin@heni-online.de) 00005 00006 This library is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU Library General Public 00008 License version 2 as published by the Free Software Foundation. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public License 00016 along with this library; see the file COPYING.LIB. If not, write to 00017 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 00018 Boston, MA 02110-1301, USA. 00019 */ 00020 /* 00021 $Id: kgamesequence.h 465369 2005-09-29 14:33:08Z mueller $ 00022 */ 00023 #ifndef __KGAMESEQUENCE_H_ 00024 #define __KGAMESEQUENCE_H_ 00025 00026 #include <qobject.h> 00027 00028 class KPlayer; 00029 class KGame; 00030 00042 class KGameSequence : public QObject 00043 { 00044 Q_OBJECT 00045 public: 00046 KGameSequence(); 00047 virtual ~KGameSequence(); 00048 00054 virtual KPlayer* nextPlayer(KPlayer *last, bool exclusive = true); 00055 00056 virtual void setCurrentPlayer(KPlayer* p); 00057 00061 KGame* game() const { return mGame; } 00062 00063 KPlayer* currentPlayer() const { return mCurrentPlayer; } 00064 00070 void setGame(KGame* game); 00071 00079 virtual int checkGameOver(KPlayer *player); 00080 00081 private: 00082 KGame* mGame; 00083 KPlayer* mCurrentPlayer; 00084 }; 00085 00086 #endif 00087