, including all inherited members.
action(StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
ActionNone enum value (defined in KStdGameAction) | KStdGameAction | |
carddecks(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Carddecks enum value (defined in KStdGameAction) | KStdGameAction | |
ChooseGameType enum value (defined in KStdGameAction) | KStdGameAction | |
chooseGameType(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
ConfigureHighscores enum value (defined in KStdGameAction) | KStdGameAction | |
configureHighscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
create(StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent) | KStdGameAction | [static] |
create(StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent) | KStdGameAction | [inline, static] |
Demo enum value (defined in KStdGameAction) | KStdGameAction | |
demo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
End enum value (defined in KStdGameAction) | KStdGameAction | |
end(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
EndTurn enum value (defined in KStdGameAction) | KStdGameAction | |
endTurn(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
gameNew(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Highscores enum value (defined in KStdGameAction) | KStdGameAction | |
highscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Hint enum value (defined in KStdGameAction) | KStdGameAction | |
hint(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
KStdGameAction() | KStdGameAction | |
load(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Load enum value (defined in KStdGameAction) | KStdGameAction | |
loadRecent(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
LoadRecent enum value (defined in KStdGameAction) | KStdGameAction | |
name(StdGameAction id) | KStdGameAction | [static] |
New enum value (defined in KStdGameAction) | KStdGameAction | |
Pause enum value (defined in KStdGameAction) | KStdGameAction | |
pause(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
print(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Print enum value (defined in KStdGameAction) | KStdGameAction | |
quit(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Quit enum value (defined in KStdGameAction) | KStdGameAction | |
redo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Redo enum value (defined in KStdGameAction) | KStdGameAction | |
Repeat enum value (defined in KStdGameAction) | KStdGameAction | |
repeat(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Restart enum value (defined in KStdGameAction) | KStdGameAction | |
restart(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
roll(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Roll enum value (defined in KStdGameAction) | KStdGameAction | |
save(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Save enum value (defined in KStdGameAction) | KStdGameAction | |
saveAs(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
SaveAs enum value (defined in KStdGameAction) | KStdGameAction | |
Solve enum value (defined in KStdGameAction) | KStdGameAction | |
solve(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
StdGameAction enum name | KStdGameAction | |
stdName(StdGameAction act_enum) | KStdGameAction | [static] |
undo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
Undo enum value (defined in KStdGameAction) | KStdGameAction | |
~KStdGameAction() | KStdGameAction | |