KGameProcessIO Member ListThis is the complete list of members for KGameProcessIO, including all inherited members.
ComputerIO enum value (defined in KGameIO) | KGameIO | |
Debug() | KGameIO | |
game() const | KGameIO | |
GenericIO enum value (defined in KGameIO) | KGameIO | |
initIO(KPlayer *p) | KGameProcessIO | [virtual] |
IOMode enum name | KGameIO | |
KeyIO enum value (defined in KGameIO) | KGameIO | |
KGameIO() | KGameIO | |
KGameIO(KPlayer *) | KGameIO | |
KGameProcessIO(const QString &name) | KGameProcessIO | |
MouseIO enum value (defined in KGameIO) | KGameIO | |
notifyTurn(bool turn) | KGameProcessIO | [virtual] |
player() const | KGameIO | [inline] |
ProcessIO enum value (defined in KGameIO) | KGameIO | |
receivedMessage(const QByteArray &receiveBuffer) | KGameProcessIO | [protected, slot] |
rtti() const | KGameProcessIO | [virtual] |
sendAllMessages(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg) | KGameProcessIO | [protected] |
sendInput(QDataStream &stream, bool transmit=true, Q_UINT32 sender=0) | KGameIO | |
sendMessage(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender) | KGameProcessIO | |
sendSystemMessage(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender) | KGameProcessIO | |
setPlayer(KPlayer *p) | KGameIO | [inline] |
signalIOAdded(KGameIO *game, QDataStream &stream, KPlayer *p, bool *send) | KGameProcessIO | [signal] |
signalPrepareTurn(QDataStream &stream, bool turn, KGameIO *io, bool *send) | KGameIO | [signal] |
signalProcessQuery(QDataStream &stream, KGameProcessIO *me) | KGameProcessIO | [signal] |
~KGameIO() | KGameIO | [virtual] |
~KGameProcessIO() | KGameProcessIO | [virtual] |
|