KPlayer Member ListThis is the complete list of members for KPlayer, including all inherited members.
addGameIO(KGameIO *input) | KPlayer | |
addProperty(KGamePropertyBase *data) | KPlayer | |
asyncInput() const | KPlayer | [inline] |
calcIOValue() | KPlayer | |
dataHandler() | KPlayer | |
Debug() | KPlayer | |
emitSignal(KGamePropertyBase *me) | KPlayer | [protected, slot] |
findProperty(int id) const | KPlayer | |
findRttiIO(int rtti) const | KPlayer | |
forwardInput(QDataStream &msg, bool transmit=true, Q_UINT32 sender=0) | KPlayer | [virtual] |
forwardMessage(QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KPlayer | [virtual] |
game() const | KPlayer | [inline] |
group() const | KPlayer | [virtual] |
hasRtti(int rtti) const | KPlayer | [inline] |
id() const | KPlayer | |
ioList() | KPlayer | [inline] |
isActive() const | KPlayer | [inline] |
isVirtual() const | KPlayer | |
KGameIOList typedef | KPlayer | |
KPlayer() | KPlayer | |
KPlayer(KGame *game) | KPlayer | |
load(QDataStream &stream) | KPlayer | [virtual] |
myTurn() const | KPlayer | [inline] |
name() const | KPlayer | [virtual] |
networkPlayer() const | KPlayer | |
networkPriority() const | KPlayer | |
networkTransmission(QDataStream &stream, int msgid, Q_UINT32 sender) | KPlayer | |
removeGameIO(KGameIO *input=0, bool deleteit=true) | KPlayer | |
rtti() const | KPlayer | [inline, virtual] |
save(QDataStream &stream) | KPlayer | [virtual] |
sendProperty(int msgid, QDataStream &stream, bool *sent) | KPlayer | [protected, slot] |
setActive(bool v) | KPlayer | [inline] |
setAsyncInput(bool a) | KPlayer | [inline] |
setGame(KGame *game) | KPlayer | [inline] |
setGroup(const QString &group) | KPlayer | |
setId(Q_UINT32 i) | KPlayer | |
setName(const QString &name) | KPlayer | |
setNetworkPlayer(KPlayer *p) | KPlayer | |
setNetworkPriority(int b) | KPlayer | |
setTurn(bool b, bool exclusive=true) | KPlayer | |
setUserId(int i) | KPlayer | [inline] |
setVirtual(bool v) | KPlayer | |
signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 sender, KPlayer *me) | KPlayer | [signal] |
signalPropertyChanged(KGamePropertyBase *property, KPlayer *me) | KPlayer | [signal] |
userId() const | KPlayer | [inline] |
~KPlayer() | KPlayer | [virtual] |
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