kgamesequence.cpp

00001 /*
00002     This file is part of the KDE games library
00003     Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
00004     Copyright (C) 2003 Martin Heni (martin@heni-online.de)
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License version 2 as published by the Free Software Foundation.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public License
00016     along with this library; see the file COPYING.LIB.  If not, write to
00017     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00018     Boston, MA 02110-1301, USA.
00019 */
00020 /*
00021     $Id: kgamesequence.cpp 465369 2005-09-29 14:33:08Z mueller $
00022 */
00023 
00024 #include "kgamesequence.h"
00025 #include "kgamesequence.moc"
00026 
00027 #include "kplayer.h"
00028 #include "kgame.h"
00029 
00030 KGameSequence::KGameSequence() : QObject()
00031 {
00032  mGame = 0;
00033  mCurrentPlayer = 0;
00034 }
00035 
00036 KGameSequence::~KGameSequence()
00037 {
00038 }
00039 
00040 void KGameSequence::setGame(KGame* game)
00041 {
00042  mGame = game;
00043 }
00044 
00045 void KGameSequence::setCurrentPlayer(KPlayer* player)
00046 {
00047  mCurrentPlayer = player;
00048 }
00049 
00050 KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive)
00051 {
00052  kdDebug(11001) << "=================== NEXT PLAYER =========================="<<endl;
00053  if (!game())
00054  {
00055    kdError() << k_funcinfo << "NULL game object" << endl;
00056    return 0;
00057  }
00058  unsigned int minId,nextId,lastId;
00059  KPlayer *nextplayer, *minplayer;
00060  if (last)
00061  {
00062    lastId = last->id();
00063  }
00064  else
00065  {
00066    lastId = 0;
00067  }
00068 
00069  kdDebug(11001) << "nextPlayer: lastId="<<lastId<<endl;
00070 
00071  // remove when this has been checked
00072  minId = 0x7fff;  // we just need a very large number...properly MAX_UINT or so would be ok...
00073  nextId = minId;
00074  nextplayer = 0;
00075  minplayer = 0;
00076 
00077  KPlayer *player;
00078  for (player = game()->playerList()->first(); player != 0; player=game()->playerList()->next() )
00079  {
00080    // Find the first player for a cycle
00081    if (player->id() < minId)
00082    {
00083      minId=player->id();
00084      minplayer=player;
00085    }
00086    if (player==last)
00087    {
00088      continue;
00089    }
00090    // Find the next player which is bigger than the current one
00091    if (player->id() > lastId && player->id() < nextId)
00092    {
00093      nextId=player->id();
00094      nextplayer=player;
00095    }
00096  }
00097 
00098  // Cycle to the beginning
00099  if (!nextplayer)
00100  {
00101    nextplayer=minplayer;
00102  }
00103 
00104  kdDebug(11001) << k_funcinfo << " ##### lastId=" << lastId << " exclusive="
00105         << exclusive << "  minId=" << minId << " nextid=" << nextId
00106         << " count=" << game()->playerList()->count()  << endl;
00107  if (nextplayer)
00108  {
00109    nextplayer->setTurn(true,exclusive);
00110  }
00111  else
00112  {
00113    return 0;
00114  }
00115  return nextplayer;
00116 }
00117 
00118 // Per default we do not do anything
00119 int KGameSequence::checkGameOver(KPlayer*)
00120 {
00121  return 0;
00122 }
00123 /*
00124  * vim: et sw=2
00125  */
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