KGameConnectWidget Class Reference
List of all members.Detailed Description
Definition at line 29 of file kgameconnectdialog.h.
Signals | |
void | signalNetworkSetup () |
void | signalServerTypeChanged (int) |
Public Member Functions | |
KGameConnectWidget (QWidget *parent) | |
virtual | ~KGameConnectWidget () |
void | setHost (const QString &host) |
QString | host () const |
void | setPort (unsigned short int port) |
unsigned short int | port () const |
void | setDefault (int state) |
void | setType (const QString &type) |
QString | type () const |
void | setName (const QString &name) |
QString | gameName () const |
Protected Slots | |
void | slotTypeChanged (int) |
void | slotGamesFound () |
void | slotGameSelected (int) |
Member Function Documentation
void KGameConnectWidget::setHost | ( | const QString & | host | ) |
- Parameters:
-
host The host to connect to by default
Definition at line 177 of file kgameconnectdialog.cpp.
QString KGameConnectWidget::host | ( | ) | const |
- Returns:
- The host to connect to or QString::null if the user wants to be the MASTER
Definition at line 163 of file kgameconnectdialog.cpp.
void KGameConnectWidget::setPort | ( | unsigned short int | port | ) |
- Parameters:
-
port The port that will be shown by default
Definition at line 182 of file kgameconnectdialog.cpp.
unsigned short int KGameConnectWidget::port | ( | ) | const |
void KGameConnectWidget::setDefault | ( | int | state | ) |
Specifies which state is the default (0 = server game; 1 = join game).
- Parameters:
-
state The default state. 0 For a server game, 1 to join a game
Definition at line 187 of file kgameconnectdialog.cpp.
void KGameConnectWidget::setType | ( | const QString & | type | ) |
Sets DNS-SD service type, both for publishing and browsing.
- Parameters:
-
type Service type (something like _kwin4._tcp). It should be unique for application.
- Since:
- 3.4
Definition at line 110 of file kgameconnectdialog.cpp.
QString KGameConnectWidget::type | ( | ) | const |
void KGameConnectWidget::setName | ( | const QString & | name | ) |
Set game name for publishing.
- Parameters:
-
name Game name. Important only for server mode. If not set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
Definition at line 133 of file kgameconnectdialog.cpp.
QString KGameConnectWidget::gameName | ( | ) | const |
void KGameConnectWidget::slotTypeChanged | ( | int | ) | [protected, slot] |
The type has changed, ie the user switched between creating or joining.
Definition at line 193 of file kgameconnectdialog.cpp.
The documentation for this class was generated from the following files: