KPlayer Member List

This is the complete list of members for KPlayer, including all inherited members.

addGameIO(KGameIO *input)KPlayer
addProperty(KGamePropertyBase *data)KPlayer
asyncInput() constKPlayer [inline]
calcIOValue()KPlayer
dataHandler()KPlayer
Debug()KPlayer
emitSignal(KGamePropertyBase *me)KPlayer [protected, slot]
findProperty(int id) constKPlayer
findRttiIO(int rtti) constKPlayer
forwardInput(QDataStream &msg, bool transmit=true, Q_UINT32 sender=0)KPlayer [virtual]
forwardMessage(QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KPlayer [virtual]
game() constKPlayer [inline]
group() constKPlayer [virtual]
hasRtti(int rtti) constKPlayer [inline]
id() constKPlayer
ioList()KPlayer [inline]
isActive() constKPlayer [inline]
isVirtual() constKPlayer
KGameIOList typedefKPlayer
KPlayer()KPlayer
KPlayer(KGame *game)KPlayer
load(QDataStream &stream)KPlayer [virtual]
myTurn() constKPlayer [inline]
name() constKPlayer [virtual]
networkPlayer() constKPlayer
networkPriority() constKPlayer
networkTransmission(QDataStream &stream, int msgid, Q_UINT32 sender)KPlayer
removeGameIO(KGameIO *input=0, bool deleteit=true)KPlayer
rtti() constKPlayer [inline, virtual]
save(QDataStream &stream)KPlayer [virtual]
sendProperty(int msgid, QDataStream &stream, bool *sent)KPlayer [protected, slot]
setActive(bool v)KPlayer [inline]
setAsyncInput(bool a)KPlayer [inline]
setGame(KGame *game)KPlayer [inline]
setGroup(const QString &group)KPlayer
setId(Q_UINT32 i)KPlayer
setName(const QString &name)KPlayer
setNetworkPlayer(KPlayer *p)KPlayer
setNetworkPriority(int b)KPlayer
setTurn(bool b, bool exclusive=true)KPlayer
setUserId(int i)KPlayer [inline]
setVirtual(bool v)KPlayer
signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 sender, KPlayer *me)KPlayer [signal]
signalPropertyChanged(KGamePropertyBase *property, KPlayer *me)KPlayer [signal]
userId() constKPlayer [inline]
~KPlayer()KPlayer [virtual]
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