KGamePropertyHandler Member List

This is the complete list of members for KGamePropertyHandler, including all inherited members.

addProperty(KGamePropertyBase *data, QString name=0)KGamePropertyHandler
clear()KGamePropertyHandler
Debug()KGamePropertyHandler
dict() constKGamePropertyHandler
emitSignal(KGamePropertyBase *data)KGamePropertyHandler
find(int id)KGamePropertyHandler
flush()KGamePropertyHandler
id() constKGamePropertyHandler
KGamePropertyHandler(QObject *parent=0)KGamePropertyHandler
KGamePropertyHandler(int id, const QObject *receiver, const char *sendf, const char *emitf, QObject *parent=0)KGamePropertyHandler
load(QDataStream &stream)KGamePropertyHandler [virtual]
lockDirectEmit()KGamePropertyHandler
lockProperties()KGamePropertyHandler
policy()KGamePropertyHandler
processMessage(QDataStream &stream, int id, bool isSender)KGamePropertyHandler
propertyName(int id) constKGamePropertyHandler
propertyValue(KGamePropertyBase *property)KGamePropertyHandler
registerHandler(int id, const QObject *receiver, const char *send, const char *emit)KGamePropertyHandler
removeProperty(KGamePropertyBase *data)KGamePropertyHandler
save(QDataStream &stream)KGamePropertyHandler [virtual]
sendLocked(bool l) (defined in KGamePropertyHandler)KGamePropertyHandler
sendProperty(QDataStream &s)KGamePropertyHandler
setId(int id)KGamePropertyHandler
setPolicy(KGamePropertyBase::PropertyPolicy p, bool userspace=true)KGamePropertyHandler
signalPropertyChanged(KGamePropertyBase *)KGamePropertyHandler [signal]
signalRequestValue(KGamePropertyBase *property, QString &value)KGamePropertyHandler [signal]
signalSendMessage(int msgid, QDataStream &, bool *sent)KGamePropertyHandler [signal]
uniquePropertyId()KGamePropertyHandler
unlockDirectEmit()KGamePropertyHandler
unlockProperties()KGamePropertyHandler
~KGamePropertyHandler()KGamePropertyHandler
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