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00021 #include "kgamechat.h"
00022 #include "kgamechat.moc"
00023
00024 #include "kgame.h"
00025 #include "kplayer.h"
00026 #include "kgameproperty.h"
00027 #include "kgamemessage.h"
00028
00029 #include <klocale.h>
00030 #include <kdebug.h>
00031
00032 #include <qmap.h>
00033 #include <qintdict.h>
00034
00035
00036 #define FIRST_ID 2 // first id, that is free of use, aka not defined above
00037
00038 class KGameChatPrivate
00039 {
00040 public:
00041 KGameChatPrivate()
00042 {
00043 mFromPlayer = 0;
00044 mGame = 0;
00045
00046 mToMyGroup = -1;
00047 }
00048
00049 KGame* mGame;
00050 KPlayer* mFromPlayer;
00051 int mMessageId;
00052
00053
00054 QIntDict<KPlayer> mIndex2Player;
00055
00056 QMap<int, int> mSendId2PlayerId;
00057 int mToMyGroup;
00058 };
00059
00060 KGameChat::KGameChat(KGame* g, int msgid, QWidget* parent) : KChatBase(parent)
00061 {
00062 init(g, msgid);
00063 }
00064
00065 KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, QWidget* parent) : KChatBase(parent)
00066 {
00067 init(g, msgid);
00068 setFromPlayer(fromPlayer);
00069 }
00070
00071 KGameChat::KGameChat(QWidget* parent) : KChatBase(parent)
00072 {
00073 init(0, -1);
00074 }
00075
00076 KGameChat::~KGameChat()
00077 {
00078 kdDebug(11001) << k_funcinfo << endl;
00079 delete d;
00080 }
00081
00082 void KGameChat::init(KGame* g, int msgId)
00083 {
00084 kdDebug(11001) << k_funcinfo << endl;
00085 d = new KGameChatPrivate;
00086 setMessageId(msgId);
00087
00088 setKGame(g);
00089 }
00090
00091 void KGameChat::addMessage(int fromId, const QString& text)
00092 {
00093 if (!d->mGame) {
00094 kdWarning(11001) << "no KGame object has been set" << endl;
00095 addMessage(i18n("Player %1").arg(fromId), text);
00096 } else {
00097 KPlayer* p = d->mGame->findPlayer(fromId);
00098 if (p) {
00099 kdDebug(11001) << "adding message of player " << p->name() << "id=" << fromId << endl;
00100 addMessage(p->name(), text);
00101 } else {
00102 kdWarning(11001) << "Could not find player id " << fromId << endl;
00103 addMessage(i18n("Unknown"), text);
00104 }
00105 }
00106 }
00107
00108 void KGameChat::returnPressed(const QString& text)
00109 {
00110 if (!d->mFromPlayer) {
00111 kdWarning(11001) << k_funcinfo << ": You must set a player first!" << endl;
00112 return;
00113 }
00114 if (!d->mGame) {
00115 kdWarning(11001) << k_funcinfo << ": You must set a game first!" << endl;
00116 return;
00117 }
00118
00119 kdDebug(11001) << "from: " << d->mFromPlayer->id() << "==" << d->mFromPlayer->name() << endl;
00120
00121 int id = sendingEntry();
00122
00123 if (isToGroupMessage(id)) {
00124
00125
00126 QString group = d->mFromPlayer->group();
00127 kdDebug(11001) << "send to group " << group << endl;
00128 int sender = d->mFromPlayer->id();
00129 d->mGame->sendGroupMessage(text, messageId(), sender, group);
00130
00131
00132
00133
00134
00135
00136 } else {
00137 int toPlayer = 0;
00138 if (!isSendToAllMessage(id) && isToPlayerMessage(id)) {
00139 toPlayer = playerId(id);
00140 if (toPlayer == -1) {
00141 kdError(11001) << k_funcinfo << ": don't know that player "
00142 << "- internal ERROR" << endl;
00143 }
00144 }
00145 int receiver = toPlayer;
00146 int sender = d->mFromPlayer->id();
00147 d->mGame->sendMessage(text, messageId(), receiver, sender);
00148 }
00149 }
00150
00151 void KGameChat::setMessageId(int msgid)
00152 { d->mMessageId = msgid; }
00153
00154 int KGameChat::messageId() const
00155 { return d->mMessageId; }
00156
00157 bool KGameChat::isSendToAllMessage(int id) const
00158 { return (id == KChatBase::SendToAll); }
00159
00160 bool KGameChat::isToGroupMessage(int id) const
00161 { return (id == d->mToMyGroup); }
00162
00163 bool KGameChat::isToPlayerMessage(int id) const
00164 {
00165 return d->mSendId2PlayerId.contains(id); }
00166
00167 QString KGameChat::sendToPlayerEntry(const QString& name) const
00168 { return i18n("Send to %1").arg(name); }
00169
00170 int KGameChat::playerId(int id) const
00171 {
00172 if (!isToPlayerMessage(id)) {
00173 return -1;
00174 }
00175
00176 return d->mSendId2PlayerId[id];
00177 }
00178
00179 int KGameChat::sendingId(int playerId) const
00180 {
00181 QMap<int, int>::Iterator it;
00182 for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
00183 if (it.data() == playerId) {
00184 return it.key();
00185 }
00186 }
00187 return -1;
00188 }
00189
00190 const QString& KGameChat::fromName() const
00191 { return d->mFromPlayer ? d->mFromPlayer->name() : QString::null; }
00192
00193 bool KGameChat::hasPlayer(int id) const
00194 {
00195 return (sendingId(id) != -1);
00196 }
00197
00198 void KGameChat::setFromPlayer(KPlayer* p)
00199 {
00200 if (!p) {
00201 kdError(11001) << k_funcinfo << ": NULL player" << endl;
00202 removeSendingEntry(d->mToMyGroup);
00203 d->mFromPlayer = 0;
00204 return;
00205 }
00206 if (d->mFromPlayer) {
00207 changeSendingEntry(p->group(), d->mToMyGroup);
00208 } else {
00209 if (d->mToMyGroup != -1) {
00210 kdWarning(11001) << "send to my group exists already - removing" << endl;
00211 removeSendingEntry(d->mToMyGroup);
00212 }
00213 d->mToMyGroup = nextId();
00214 addSendingEntry(i18n("Send to My Group (\"%1\")").arg(p->group()), d->mToMyGroup);
00215 }
00216 d->mFromPlayer = p;
00217 kdDebug(11001) << k_funcinfo << " player=" << p << endl;
00218 }
00219
00220
00221 void KGameChat::setKGame(KGame* g)
00222 {
00223 if (d->mGame) {
00224 slotUnsetKGame();
00225 }
00226 kdDebug(11001) << k_funcinfo << " game=" << g << endl;
00227 d->mGame = g;
00228
00229 if (d->mGame) {
00230 connect(d->mGame, SIGNAL(signalPlayerJoinedGame(KPlayer*)),
00231 this, SLOT(slotAddPlayer(KPlayer*)));
00232 connect(d->mGame, SIGNAL(signalPlayerLeftGame(KPlayer*)),
00233 this, SLOT(slotRemovePlayer(KPlayer*)));
00234 connect(d->mGame, SIGNAL(signalNetworkData(int, const QByteArray&, Q_UINT32, Q_UINT32)),
00235 this, SLOT(slotReceiveMessage(int, const QByteArray&, Q_UINT32, Q_UINT32)));
00236 connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
00237
00238 QPtrList<KPlayer> playerList = *d->mGame->playerList();
00239 for (int unsigned i = 0; i < playerList.count(); i++) {
00240 slotAddPlayer(playerList.at(i));
00241 }
00242 }
00243 }
00244
00245 KGame* KGameChat::game() const
00246 {
00247 return d->mGame;
00248 }
00249
00250 KPlayer* KGameChat::fromPlayer() const
00251 {
00252 return d->mFromPlayer;
00253 }
00254
00255 void KGameChat::slotUnsetKGame()
00256 {
00257
00258
00259 if (!d->mGame) {
00260 return;
00261 }
00262 disconnect(d->mGame, 0, this, 0);
00263 removeSendingEntry(d->mToMyGroup);
00264 QMap<int, int>::Iterator it;
00265 for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
00266 removeSendingEntry(it.data());
00267 }
00268 }
00269
00270 void KGameChat::slotAddPlayer(KPlayer* p)
00271 {
00272 if (!p) {
00273 kdError(11001) << k_funcinfo << ": cannot add NULL player" << endl;
00274 return;
00275 }
00276 if (hasPlayer(p->id())) {
00277 kdError(11001) << k_funcinfo << ": player was added before" << endl;
00278 return;
00279 }
00280
00281 int sendingId = nextId();
00282 addSendingEntry(comboBoxItem(p->name()), sendingId);
00283 d->mSendId2PlayerId.insert(sendingId, p->id());
00284 connect(p, SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
00285 this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
00286 connect(p, SIGNAL(signalNetworkData(int, const QByteArray&, Q_UINT32, KPlayer*)),
00287 this, SLOT(slotReceivePrivateMessage(int, const QByteArray&, Q_UINT32, KPlayer*)));
00288 }
00289
00290 void KGameChat::slotRemovePlayer(KPlayer* p)
00291 {
00292 if (!p) {
00293 kdError(11001) << k_funcinfo << ": NULL player" << endl;
00294 return;
00295 }
00296 if (!hasPlayer(p->id())) {
00297 kdError(11001) << k_funcinfo << ": cannot remove non-existent player" << endl;
00298 return;
00299 }
00300
00301 int id = sendingId(p->id());
00302 removeSendingEntry(id);
00303 p->disconnect(this);
00304 d->mSendId2PlayerId.remove(id);
00305 }
00306
00307 void KGameChat::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
00308 {
00309 if (prop->id() == KGamePropertyBase::IdName) {
00310
00311 changeSendingEntry(player->name(), sendingId(player->id()));
00312
00313
00314
00315 } else if (prop->id() == KGamePropertyBase::IdGroup) {
00316
00317 }
00318 }
00319
00320 void KGameChat::slotReceivePrivateMessage(int msgid, const QByteArray& buffer, Q_UINT32 sender, KPlayer* me)
00321 {
00322 if (!me || me != fromPlayer()) {
00323 kdDebug() << k_funcinfo << "nope - not for us!" << endl;
00324 return;
00325 }
00326 slotReceiveMessage(msgid, buffer, me->id(), sender);
00327 }
00328
00329 void KGameChat::slotReceiveMessage(int msgid, const QByteArray& buffer, Q_UINT32 , Q_UINT32 sender)
00330 {
00331 QDataStream msg(buffer, IO_ReadOnly);
00332 if (msgid != messageId()) {
00333 return;
00334 }
00335
00336 QString text;
00337 msg >> text;
00338
00339 addMessage(sender, text);
00340 }
00341