, including all inherited members.
assign(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
assign(const type *a, uint n) | KGamePropertyArray< type > | [inline] |
at(uint i) const | KGamePropertyArray< type > | [inline] |
CmdAppend enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdAt enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdClear enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdFill enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdInsert enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdLock enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdRemove enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdResize enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
CmdSort enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
command(QDataStream &s, int cmd, bool) | KGamePropertyArray< type > | [inline, virtual] |
duplicate(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
duplicate(const type *a, uint n) | KGamePropertyArray< type > | [inline] |
emitSignal() | KGamePropertyBase | [protected] |
extractProperty(const QByteArray &b) | KGamePropertyArray< type > | [inline, protected] |
fill(const type &data, int size=-1) | KGamePropertyArray< type > | [inline] |
id() const | KGamePropertyBase | [inline] |
IdAsyncInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdAutomatic enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdCommand enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGameStatus enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGrabInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdGroup enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdMaxPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdMinPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdName enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdReleaseInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdTurn enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdUser enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
IdUserId enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
isDirty() const | KGamePropertyBase | [inline] |
isEmittingSignal() const | KGamePropertyBase | [inline] |
isLocked() const | KGamePropertyBase | [inline] |
isOptimized() const | KGamePropertyBase | [inline] |
KGamePropertyArray() | KGamePropertyArray< type > | [inline] |
KGamePropertyArray(int size) | KGamePropertyArray< type > | [inline] |
KGamePropertyArray(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
KGamePropertyBase(int id, KGamePropertyHandler *owner) | KGamePropertyBase | |
KGamePropertyBase(int id, KGame *parent) | KGamePropertyBase | |
KGamePropertyBase(int id, KPlayer *parent) | KGamePropertyBase | |
KGamePropertyBase() | KGamePropertyBase | |
load(QDataStream &s) | KGamePropertyArray< type > | [inline, virtual] |
lock() | KGamePropertyBase | |
mFlags (defined in KGamePropertyBase) | KGamePropertyBase | [protected] |
mOwner | KGamePropertyBase | [protected] |
operator=(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
operator[](int i) const | KGamePropertyArray< type > | [inline] |
policy() const | KGamePropertyBase | [inline] |
PolicyClean enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyDirty enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyLocal enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PolicyUndefined enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
PropertyCommandIds enum name | KGamePropertyBase | |
PropertyDataIds enum name | KGamePropertyBase | |
PropertyPolicy enum name | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0) | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, QString name=0) | KGamePropertyBase | |
registerData(int id, KGame *owner, QString name=0) | KGamePropertyBase | |
registerData(int id, KPlayer *owner, QString name=0) | KGamePropertyBase | |
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0) | KGamePropertyBase | |
resize(uint size) | KGamePropertyArray< type > | [inline] |
save(QDataStream &s) | KGamePropertyArray< type > | [inline, virtual] |
sendProperty() | KGamePropertyBase | [protected] |
sendProperty(const QByteArray &b) | KGamePropertyBase | [protected] |
setAt(uint i, type data) | KGamePropertyArray< type > | [inline] |
setDirty(bool d) | KGamePropertyBase | [inline, protected] |
setEmittingSignal(bool p) | KGamePropertyBase | [inline] |
setLock(bool l) | KGamePropertyBase | [protected] |
setOptimized(bool p) | KGamePropertyBase | [inline] |
setPolicy(PropertyPolicy p) | KGamePropertyBase | [inline] |
setRawData(const type *a, uint n) | KGamePropertyArray< type > | [inline] |
sort() | KGamePropertyArray< type > | [inline] |
truncate(uint pos) | KGamePropertyArray< type > | [inline] |
typeinfo() | KGamePropertyBase | [inline, virtual] |
unlock(bool force=false) | KGamePropertyBase | |
unregisterData() | KGamePropertyBase | |
~KGamePropertyBase() | KGamePropertyBase | [virtual] |