KStdGameAction Class Reference

#include <kstdgameaction.h>

List of all members.


Detailed Description

Replacement for KStdAction for KDE Games.

This class is an extension to the usual KStdAction class which provides easy access to often used KDE actions

Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStdAction entries.

See also:
KStdAction
Author:
Andreas Beckermann <b_mann@gmx.de>

Definition at line 48 of file kstdgameaction.h.


Public Types

enum  StdGameAction {
  New = 1, Load, LoadRecent, Save,
  SaveAs, End, Pause, Highscores,
  Print, Quit, Repeat, Undo,
  Redo, Roll, EndTurn, Carddecks,
  ChooseGameType, ConfigureHighscores, Restart, Hint,
  Demo, Solve, ActionNone
}

Public Member Functions

 KStdGameAction ()
 ~KStdGameAction ()

Static Public Member Functions

static KAction * create (StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent)
static KAction * create (StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent)
static KAction * action (StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static const char * name (StdGameAction id)
static const char * stdName (StdGameAction act_enum)
static KAction * gameNew (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * load (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KRecentFilesAction * loadRecent (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * save (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * saveAs (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KToggleAction * pause (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * highscores (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * end (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * print (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * quit (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * repeat (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * undo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * redo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * roll (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * endTurn (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * carddecks (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * configureHighscores (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * hint (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KToggleAction * demo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * solve (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KSelectAction * chooseGameType (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
static KAction * restart (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)

Member Enumeration Documentation

The standard menubar and toolbar actions.

Definition at line 54 of file kstdgameaction.h.


Member Function Documentation

KAction * KStdGameAction::create ( StdGameAction  id,
const char *  name,
const QObject *  recvr,
const char *  slot,
KActionCollection *  parent 
) [static]

Creates an action corresponding to the KStdAction::StdAction enum.

Since:
3.2

Definition at line 98 of file kstdgameaction.cpp.

static KAction* KStdGameAction::create ( StdGameAction  id,
const QObject *  recvr,
const char *  slot,
KActionCollection *  parent 
) [inline, static]

Since:
3.2

Definition at line 87 of file kstdgameaction.h.

KAction * KStdGameAction::action ( StdGameAction  act_enum,
const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Retrieve the action corresponding to the KStdGameAction::StdGameAction enum.

Deprecated:

Definition at line 35 of file kstdgameaction.cpp.

const char * KStdGameAction::name ( StdGameAction  id  )  [static]

This will return the internal name of a given standard action.

Since:
3.2

Definition at line 134 of file kstdgameaction.cpp.

const char * KStdGameAction::stdName ( StdGameAction  act_enum  )  [static]

This will return the internal name of a given standard action.

Deprecated:

Definition at line 42 of file kstdgameaction.cpp.

KAction * KStdGameAction::gameNew ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Start a new game.

Definition at line 140 of file kstdgameaction.cpp.

KAction * KStdGameAction::load ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Load a previousely saved game.

Definition at line 143 of file kstdgameaction.cpp.

KRecentFilesAction * KStdGameAction::loadRecent ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Load a recently loaded game.

Definition at line 146 of file kstdgameaction.cpp.

KAction * KStdGameAction::save ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Save the current game.

Definition at line 149 of file kstdgameaction.cpp.

KAction * KStdGameAction::saveAs ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Save the current game under a different filename.

Definition at line 152 of file kstdgameaction.cpp.

KToggleAction * KStdGameAction::pause ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Pause the game.

Definition at line 158 of file kstdgameaction.cpp.

KAction * KStdGameAction::highscores ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Show the highscores.

Definition at line 161 of file kstdgameaction.cpp.

KAction * KStdGameAction::end ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

End the current game, but do not quit the program.

Think of a "close" entry.

Definition at line 155 of file kstdgameaction.cpp.

KAction * KStdGameAction::print ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Print the current screen? Game? Whatever - hardly used in games but there is at least one example (ktuberling).

Definition at line 164 of file kstdgameaction.cpp.

KAction * KStdGameAction::quit ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Quit the game.

Definition at line 167 of file kstdgameaction.cpp.

KAction * KStdGameAction::repeat ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Repeat the last move.

Definition at line 171 of file kstdgameaction.cpp.

KAction * KStdGameAction::undo ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Undo the last move.

Definition at line 174 of file kstdgameaction.cpp.

KAction * KStdGameAction::redo ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Redo the last move (which has been undone).

Definition at line 178 of file kstdgameaction.cpp.

KAction * KStdGameAction::roll ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Roll die or dice.

Definition at line 182 of file kstdgameaction.cpp.

KAction * KStdGameAction::endTurn ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

End the current turn (not the game).

Usually to let the next player start

Definition at line 185 of file kstdgameaction.cpp.

KAction * KStdGameAction::carddecks ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Display configure carddecks dialog.

Definition at line 189 of file kstdgameaction.cpp.

KAction * KStdGameAction::configureHighscores ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Display configure highscores dialog.

Since:
3.2

Definition at line 192 of file kstdgameaction.cpp.

KAction * KStdGameAction::hint ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Give an advice/hint.

Since:
3.2

Definition at line 195 of file kstdgameaction.cpp.

KToggleAction * KStdGameAction::demo ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Show a demo.

Since:
3.2

Definition at line 198 of file kstdgameaction.cpp.

KAction * KStdGameAction::solve ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Solve the game.

Since:
3.2

Definition at line 201 of file kstdgameaction.cpp.

KSelectAction * KStdGameAction::chooseGameType ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Choose game type.

Since:
3.2

Definition at line 204 of file kstdgameaction.cpp.

KAction * KStdGameAction::restart ( const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L 
) [static]

Restart game.

Since:
3.2

Definition at line 207 of file kstdgameaction.cpp.


The documentation for this class was generated from the following files:
KDE Home | KDE Accessibility Home | Description of Access Keys