, including all inherited members.
Abort enum value (defined in KGame) | KGame | |
aboutToLoseConnection(Q_UINT32 id) | KGameNetwork | [protected, slot] |
activatePlayer(KPlayer *player) | KGame | |
addPlayer(KPlayer *newplayer) | KGame | |
addProperty(KGamePropertyBase *data) | KGame | |
checkGameOver(KPlayer *player) | KGame | [protected, virtual] |
connectToServer(const QString &host, Q_UINT16 port) | KGameNetwork | |
cookie() const | KGameNetwork | |
createPlayer(int rtti, int io, bool isvirtual) | KGame | [virtual] |
dataHandler() const | KGame | |
Debug() | KGame | [virtual] |
deleteInactivePlayers() | KGame | [protected] |
deletePlayers() | KGame | [protected] |
disconnect() | KGameNetwork | |
electAdmin(Q_UINT32 clientID) | KGameNetwork | |
emitSignal(KGamePropertyBase *me) | KGame | [protected, slot] |
End enum value (defined in KGame) | KGame | |
findPlayer(Q_UINT32 id) const | KGame | |
findProperty(int id) const | KGame | |
gameId() const | KGameNetwork | |
GamePolicy enum name | KGame | |
gameSequence() const | KGame | |
GameStatus enum name | KGame | |
gameStatus() const | KGame | |
hostName() const | KGameNetwork | |
inactivatePlayer(KPlayer *player) | KGame | |
inactivePlayerList() | KGame | |
inactivePlayerList() const | KGame | |
Init enum value (defined in KGame) | KGame | |
Intro enum value (defined in KGame) | KGame | |
isAdmin() const | KGameNetwork | |
isMaster() const | KGameNetwork | |
isNetwork() const | KGameNetwork | |
isOfferingConnections() const | KGameNetwork | |
isRunning() const | KGame | |
KGame(int cookie=42, QObject *parent=0) | KGame | |
KGameNetwork(int cookie=42, QObject *parent=0) | KGameNetwork | |
KGamePlayerList typedef | KGame | |
load(QDataStream &stream, bool reset=true) | KGame | [virtual] |
load(QString filename, bool reset=true) | KGame | [virtual] |
loadgame(QDataStream &stream, bool network, bool reset) | KGame | [protected, virtual] |
loadPlayer(QDataStream &stream, bool isvirtual =false) | KGame | [protected] |
lock() | KGameNetwork | [virtual] |
maxPlayers() const | KGame | |
messageClient() const | KGameNetwork | |
messageServer() const | KGameNetwork | |
minPlayers() const | KGame | |
negotiateNetworkGame(Q_UINT32 clientID) | KGame | [protected, virtual] |
networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 clientID) | KGame | [virtual] |
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QValueList< int > &inactivate) | KGame | [inline, protected, virtual] |
nextPlayer(KPlayer *last, bool exclusive=true) | KGame | [virtual] |
offerConnections(Q_UINT16 port) | KGameNetwork | |
Pause enum value (defined in KGame) | KGame | |
playerCount() const | KGame | |
playerDeleted(KPlayer *player) | KGame | |
playerInput(QDataStream &msg, KPlayer *player)=0 | KGame | [protected, pure virtual] |
playerInputFinished(KPlayer *player) | KGame | [protected] |
playerList() | KGame | |
playerList() const | KGame | |
policy() const | KGame | |
PolicyClean enum value (defined in KGame) | KGame | |
PolicyDirty enum value (defined in KGame) | KGame | |
PolicyLocal enum value (defined in KGame) | KGame | |
PolicyUndefined enum value (defined in KGame) | KGame | |
port() const | KGameNetwork | |
prepareNext() | KGame | [protected, virtual, slot] |
random() const | KGame | |
receiveNetworkTransmission(const QByteArray &a, Q_UINT32 clientID) | KGameNetwork | [protected, slot] |
removePlayer(KPlayer *player) | KGame | [inline] |
reset() | KGame | [virtual] |
Run enum value (defined in KGame) | KGame | |
save(QDataStream &stream, bool saveplayers=true) | KGame | [virtual] |
save(QString filename, bool saveplayers=true) | KGame | [virtual] |
savegame(QDataStream &stream, bool network, bool saveplayers) | KGame | [protected, virtual] |
savePlayer(QDataStream &stream, KPlayer *player) | KGame | [protected] |
savePlayers(QDataStream &stream, KGamePlayerList *list=0) | KGame | [protected] |
sendError(int error, const QByteArray &message, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendGroupMessage(const QByteArray &msg, int msgid, Q_UINT32 sender, const QString &group) | KGame | |
sendGroupMessage(const QDataStream &msg, int msgid, Q_UINT32 sender, const QString &group) | KGame | |
sendGroupMessage(int msg, int msgid, Q_UINT32 sender, const QString &group) (defined in KGame) | KGame | |
sendGroupMessage(const QString &msg, int msgid, Q_UINT32 sender, const QString &group) | KGame | |
sendMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender=0) | KGame | [virtual] |
sendPlayerProperty(int msgid, QDataStream &s, Q_UINT32 playerId) | KGame | |
sendProperty(int msgid, QDataStream &stream, bool *sent) | KGame | [protected, slot] |
sendSystemMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
setDiscoveryInfo(const QString &type, const QString &name=QString::null) | KGameNetwork | |
setGameSequence(KGameSequence *sequence) | KGame | |
setGameStatus(int status) | KGame | |
setMaster() | KGameNetwork | [protected] |
setMaxClients(int max) | KGameNetwork | |
setMaxPlayers(uint maxnumber) | KGame | |
setMinPlayers(uint minnumber) | KGame | |
setPolicy(GamePolicy p, bool recursive=true) | KGame | |
signalAdminStatusChanged(bool isAdmin) | KGameNetwork | [signal] |
signalClientConnected(Q_UINT32 clientID) | KGameNetwork | [signal] |
signalClientDisconnected(Q_UINT32 clientID, bool broken) | KGameNetwork | [signal] |
signalClientJoinedGame(Q_UINT32 clientid, KGame *me) | KGame | [signal] |
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me) | KGame | [signal] |
signalConnectionBroken() | KGameNetwork | [signal] |
signalGameOver(int status, KPlayer *current, KGame *me) | KGame | [signal] |
signalLoad(QDataStream &stream) | KGame | [signal] |
signalLoadError(QDataStream &stream, bool network, int cookie, bool &result) | KGame | [signal] |
signalLoadPrePlayers(QDataStream &stream) | KGame | [signal] |
signalMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 sender) | KGame | [signal] |
signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 receiver, Q_UINT32 sender) | KGame | [signal] |
signalNetworkErrorMessage(int error, QString text) | KGameNetwork | [signal] |
signalPlayerJoinedGame(KPlayer *player) | KGame | [signal] |
signalPlayerLeftGame(KPlayer *player) | KGame | [signal] |
signalPropertyChanged(KGamePropertyBase *property, KGame *me) | KGame | [signal] |
signalReplacePlayerIO(KPlayer *player, bool *remove) | KGame | [signal] |
signalSave(QDataStream &stream) | KGame | [signal] |
signalSavePrePlayers(QDataStream &stream) | KGame | [signal] |
slotAdminStatusChanged(bool isAdmin) | KGameNetwork | [protected, slot] |
slotClientConnected(Q_UINT32 clientId) | KGame | [protected, slot] |
slotClientDisconnected(Q_UINT32 clientId, bool broken) | KGame | [protected, slot] |
slotResetConnection() | KGameNetwork | [protected, slot] |
slotServerDisconnected() | KGame | [protected, slot] |
stopServerConnection() | KGameNetwork | |
syncRandom() | KGame | [protected] |
systemActivatePlayer(KPlayer *player) | KGame | [protected] |
systemAddPlayer(KPlayer *newplayer) | KGame | [protected] |
systemInactivatePlayer(KPlayer *player) | KGame | [protected] |
SystemPause enum value (defined in KGame) | KGame | |
systemPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender=0) | KGame | [virtual] |
systemRemovePlayer(KPlayer *player, bool deleteit) | KGame | [protected] |
unlock() | KGameNetwork | [virtual] |
UserStatus enum value (defined in KGame) | KGame | |
~KGame() | KGame | [virtual] |
~KGameNetwork() | KGameNetwork | [virtual] |